Daily Activities
Daily Activities are the recurring quests, production jobs, guild tasks and small instances that refresh every day in Forsaken World. They cost only minutes but pay steady experience, coins, reputation and profession progress — log in, clear your dailies, and keep moving forward. Resets at server midnight.
Overview
Daily Activities are the recurring tasks you can complete once or a few times per day in Forsaken World — quick quests, production jobs, guild contributions and small instances that refresh every day. They cost only a few minutes each but pay out steadily in experience, coins, reputation and profession progress, so doing them is one of the most reliable ways to keep a character moving forward.
Everything on this page resets at server midnight — your daily counts refresh the moment the clock rolls over, and again on your first login of a new day. A handful of larger activities run on a weekly cycle instead, resetting at midnight on Saturday.
Why bother with dailies?
The rewards are small per task but they stack. A character who logs in and clears their dailies most days will out-pace one who only grinds in long sessions, because the daily rewards are free progression you can collect in a short sit-down. They also feed systems you can't easily power through any other way — profession experience, reputation tracks and luck — so they're worth a place in your routine at almost every level.
How dailies work
- Reset: daily tasks refresh at server midnight. Weekly tasks refresh at midnight on Saturday.
- Counts: most dailies can be done once per day; a few are repeatable several times, with the best rewards on the early runs.
- Where to find them: the daily-quest givers are clustered around the main hub towns and garrisons. Talk to the NPC, accept the task, and most can be turned in right away or after a very short objective.
The daily line-up
General quests
Godlike Glory — the workhorse repeatable. You can run it many times a day (up to 30 stored attempts), but the first 10 runs each day give the multiplied reward, so those ten are the ones worth prioritising. Objectives are short fetch-and-deliver style tasks. Rewards: experience, coins.
Check-in — a once-a-day attendance task. Accept it and complete it on the spot for an easy daily bonus. Rewards: experience, attendance/sign-in goodies.
World Luck — Solarien's Gift and World Luck — Tyara's Blessing — once-a-day luck quests. The objective rotates (it may send you to one of the other daily quests below). Rewards: experience, coins, plus Luck.
Today's Personal Luck — a once-a-day quest from the astrologer that rolls a random objective for you. Rewards: experience, coins, Luck.
Perfume Quest — a light social daily from Rio that asks you to interact with another player; the objective differs by gender. Rewards: experience, coins.
Watch Rotation (from Kalan) and Run Boy Run (from Dan) — garrison errands. Watch Rotation has you relay shift changes to the patrol; Run Boy Run has you escort a runner. Rewards: experience, soul power, reputation and small consumables.
Production dailies
Way of the Cook (from Mitchell) and Way of Alchemy (from Luia) — craft a requested item to complete. These are the steady way to push your cooking and alchemy profession experience without burning a long crafting session. Rewards: experience plus profession exp.
Guild
Guild Donation (from Jessica) — gather the requested materials, often secondary-profession products, and hand them in to support your guild. Rewards: experience, guild merit and contribution.
Job quests
The Adventurer's Commission (from El Nino) — available once you've taken up the Adventurer path. Use your tracking skill to locate and deliver the requested treasure. Rewards: experience, coins, adventurer exp.
Instance training
Lionheart Training Camp — a short personal-training instance with brackets for lower and mid levels. Complete the daily drill (standing in formation / training on a dummy) for a quick, safe reward, including Dim Star Debris. Rewards: experience, coins, Dim Star Debris.
A sensible routine
You don't have to do every single daily every day. A good baseline is:
- Godlike Glory ×10 — your best experience-per-minute; clear the multiplied runs first.
- The once-a-day luck quests (Personal Luck + World Luck) — fast, and they feed your Luck total.
- Check-in — trivial, never skip it.
- Your profession daily (Cook or Alchemy) if you're levelling a craft.
- Lionheart training + guild donation when you have a few minutes more.
If you're short on time, the first three above are the high-value core; the rest are bonus.
Tips
- Clear Godlike Glory's first ten before anything else — that's where the multiplied reward lives.
- Stored Godlike Glory attempts carry up to 30, so if you miss a day you can burn extra runs later — but only the daily first-ten bonus applies, so spreading them across days is better than hoarding.
- Keep up the profession dailies even at a slow pace; over weeks they add up to levels you'd otherwise grind for.
- Several luck quests can send you to other dailies as their objective, so accepting your luck quest first sometimes ticks two boxes at once.
FAQ
When do dailies reset? At server midnight. Weekly activities reset at midnight on Saturday.
Do I have to do all of them every day? No. The core — Godlike Glory (first 10), the luck quests and Check-in — is what most players do daily. The rest you can pick up when you have time.
Which daily gives the most experience? Godlike Glory's first ten runs, thanks to the multiplied reward.
Are dailies worth it for a casual schedule? Yes — that's exactly who they're best for. They're designed to be cleared in a short session, so even a few minutes a day keeps you progressing.
See Also
- Daily Quests — full breakdown of daily quest types
- Activity Points — reward currency earned from many activities
- Main site: Class guides