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Overview

Sanctuary of Sages is a wisdom-themed sanctuary zone in Forsaken World — meeting place of legendary sages, lore-NPCs, and the focal point for faith-aligned questlines. Heavy lore content with limited combat encounters.

This article covers zone layout, key NPCs, quest hooks, and rewards.

The Sanctuary of Sages is a PvP/PvE dungeon for players level 60 and above, accessible from the Cross-server Zone. It is designed for two teams of six players each and consists of five bosses—two for each team and one final boss. A key feature of this dungeon is its PvP element, distinguishing it from other dungeons. Players can register solo or in a party. The dungeon is divided into five level groups: 60-64, 65-69, 70-74, 75-79, and 80+. It is available only on Sundays. Rewards include experience points, faith points, arena honor points, and tempering items. The dungeon can be completed up to 60 times, but only the first run offers a quadruple reward.

Dungeon Availability:

  • From 18:00 to 23:50

General Recommendations:

  • It is crucial to have characters with ranged attacks in the team. A mage specializing in Ice or Thunder can be beneficial for controlling or repelling mobs. Avoid letting mobs get too close.
  • Consider potential PvP encounters with the opposing team when assembling your party.
  • Purchase all necessary items (potions, food, etc.) before registering for the dungeon, as exiting and re-entering is not possible.

Map Overview:

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The map is V-shaped (or even A-shaped). Bosses are located in circular rooms, while mobs are in the corridors between rooms. The upper (or right) path belongs to the Red team, and the lower (left) path to the Blue team. Respawn points are marked with dots, and bosses with numbers.

After automatic side assignment (Red or Blue), a 100-second countdown begins. Once it ends, the wall blocking access to enemies disappears.

Types of Mobs: There are four types of mobs: Ghost of the Hall of Sages, Maid of the Hall of Sages, Enchanter of the Hall of Sages, and Guardian of the Hall of Sages. Each applies a debuff to the tanking character, named after the mob. Receiving three different debuffs causes significant damage, and a fourth results in death.

First Boss: Saar, Guardian of the Ruins

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The battle with the first boss begins immediately. It's advisable to first eliminate surrounding mobs. The boss applies a debuff that stacks up to 20 times, reducing Fire resistance by 50, Light resistance, and healing effectiveness by 75%. All debuffs affect the entire team.

Corridors Between Bosses: After defeating the boss, proceed through a long corridor with mobs in groups of four, arranged in a checkerboard pattern. A ranged character can easily aggro one, two, or the entire group without disturbing others. Each group contains two types of mobs, such as two guardians and two maids.

Second Boss: Saint Andaik

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Upon exiting the corridor, you enter a circular room with the second boss, Saint Andaik. Similar to the first boss, he applies a debuff stacking up to 20 times, reducing resistance to Darkness, Earth, Water, Fire, and Air by 50, and a debuff reducing maximum HP by 1500, stacking up to 8 times. All debuffs affect the entire team.

After defeating Andaik, you have a choice:

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  • Proceed to the third (final) boss, the Wisest Leticia.
  • Or head towards the opposing team to prevent them from defeating their second boss (Saint Andaik). In either case, you must first navigate a corridor filled with mobs.

Third Boss: The Wisest Leticia

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After defeating two of your own and possibly one enemy boss, and overcoming all mobs, you face the final boss, the Wisest Leticia. She is located in a large arena, which is necessary due to her mechanics. The tanking character receives a stacking debuff for 15 seconds; upon reaching three stacks, the character dies. To stop Leticia from applying debuffs, either switch tanks, which is challenging, or move away from her. Unlike the Physical Zodiac boss, she does not remain stationary and will pursue the player. Therefore, expect to run a lot. Additionally, Leticia applies a debuff to the entire team, stacking up to 20 times, reducing resistance to Darkness, Earth, Water, Fire, and Air by 50.

See Also:

  • Old Fortress (Monday)
  • Nightmare Carnival (Tuesday)
  • Night Citadel (Wednesday)
  • Hossinger's Watch (Thursday)
  • War of the Ancestors (Friday)
  • Nightmare Fair (Saturday)

FAQ

Q: Recommended level? A: Level 60+.

Q: What's here? A: Lore-focused sanctuary zone with sage NPCs, faith-aligned questlines, ancient knowledge content.

Q: Best drops or rewards? A: Faith-system reagents, lore-themed cosmetics, sage-tier titles.

See Also

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