Forsaken World Guild Base — persistent guild HQ with customizable buildings, Guild Base Chest, guild-only mounts, quest hubs. Tier 1-5 progression via guild merit + gold. Social and progression centerpiece of active guilds.
Overview
Guild Base is the persistent guild headquarters in Forsaken World — a customizable territory accessible to all guild members. Guild Bases include buildings (tier-up via guild merit), shared storage (Guild Base Chest), guild-only mounts, and quest hubs. The Guild Base is the social and progression centerpiece of any active guild.
This article covers mechanics, progression, and tips.
Almost every Guild from its inception strives to acquire a Guild Base, which opens up numerous opportunities for its members: new quests, rewards, resources, materials, and high-level profession recipes. Additionally, purchasing a guild base is a significant step towards leveling up the guild itself.
Acquiring a Base
When the Era of Gods reaches 100%, an auction for 1, 3, or 10 bases is held every Monday at 18:00.
The auction starts under the following conditions:
If there are 3 guilds on the server with a contribution of at least 6000, 1 guild base will be auctioned.
If there are 5 guilds with a contribution of at least 6000, 3 guild bases will be auctioned.
If there are at least 15 guilds with activity of at least 2500 and a contribution of at least 6000, 10 guild bases will be auctioned.
To purchase a base, contact NPC Lawrence located in Free Harbor near the Magic Fountain. Lawrence in Free Harbor.
The bidding starts on Monday at 18:00 and continues until Wednesday evening (ending between 21:30 and 22:00). During this period, a golden message will periodically appear in the world chat announcing the start of the guild base auction.
Guilds must meet the following requirements to participate in the auction:
Level 3 development
6,000 contribution points
2 (unbound currency) for the initial bid in the Guild Fund.
Despite the small initial amount, purchasing a base often requires more than 20 diamond coins, so it's essential to accumulate a substantial sum before entering the auction.
During the auction, each guild can choose which base to bid on. If there are no free spots, a guild can outbid existing offers. Each new bid requires 10% more money than the previous one. Funds for bids are taken from the guild fund.
Important: Only the Guild Leader participates in the base auction.
At the end of the auction, if your guild wins, a message will appear in the world chat announcing your acquisition of the base, and roses will appear on the screen: the base is finally yours. Half of the base's cost goes to the Guild Finances for its maintenance.
Base Location
Opening the world map (M) reveals the entrances to various bases, marked by a small icon . Hovering over them shows which guilds are located at each point.
Each base has its location, announced upon purchase, and can also be viewed in the guild base information (G). The location doesn't play a significant role in daily guild life, as there are many ways to access the base. However, if you need to relocate the base, you have the option.
Accessing the Base
You can access your guild base in various ways, depending on your preferences, location, and available time:
If you're in a major city (Free Harbor, Sandy City, Blackberry Glade, Temple of Aifesia, Quiet City, Refugee Camp, Magic Wasteland, Hossinger), where a Teleporter () is present, you can use their services to reach your base. Approach them and select the first line in the dialog: "Enter your guild base."
If you're in the location where your base is situated, you can access it directly through the Guild Base Mnemonic. Guild Base Mnemonic in Greatdale. Upon clicking the Mnemonic, you'll be offered a choice of which guild base to enter (if there are multiple): select your guild base and click "Enter," or directly "Enter your guild base."
Note: Entering other guilds' bases may incur a tax, the amount of which is displayed in the entry window. However, entering your base or an allied guild's base is tax-free.
In Free Harbor, you can travel to your guild base via NPC Lawrence near the Magic Fountain: quickly and for free, he will gladly take you to your guild base by selecting the appropriate dialog option. In Hossinger, you can enter with NPC Ansel. Teleporter Matthew ready to help.
Using a special item for teleportation to the guild base (Guild Base: Teleport) . This item allows you to teleport to the base from anywhere in Eyrda. You can purchase it from the Teleporter () for 50 link=http://ru.darkage.wikia.com/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:%D0%A1%D0%B5%D1%80%D0%B5%D0%B1%D1%80%D0%BE.png, or receive it as a daily quest reward "Activist's Reward" (1 per day).
Base Relocation
The Guild Leader can relocate the base if the current location is unsatisfactory.
Conditions for relocation:
The chosen mnemonic must have free spots. If there are no free spots, relocation is impossible (typically, a maximum of 6 bases, some mnemonics have 4). However, some mnemonics may have more than 6 bases due to server mergers. Relocation to such mnemonics is not possible until a spot is freed.
The Guild Leader must have a Guild Base Relocation Permit. When you acquire a base, the Permit is sent to the Guild Leader's mail (bound). If the leader changes (and the original guild creator cannot be found), the new leader can purchase a permit from the Guild Commandant for 4 Honor Ribbons, obtainable from participating in GvG.
The guild base will relocate after server maintenance. After the game servers restart, the base will move to the new location.
Base Maintenance
Base Development
Base Information. By opening the guild window with the G key, you can see the updated information. Besides guild information, a new "Base" tab is available, showing all base information.
To build and further develop the base, guild members need to accumulate resources:
Faith
Economy
Culture
Magic (OM)
Building structures requires a certain amount of resources and guild activity.
To increase these indicators, complete Daily Base Quests (daily quests from the Guild Base Manager).
If the Trading Chamber is built on the base, a player with the Treasurer position can exchange one resource for another at a 5:1 ratio and convert 1000 units of each resource into 10 for Guild Finances.
Base Positions
The Guild Leader can appoint players to positions that become available with the acquisition of a base (certain buildings are required for appointments):
Treasurer - can set trade taxes, entry fees for the guild base, convert resources to gold in the guild treasury, or exchange other resources. Initiates Merchant Time.
Supplier - role unknown
The number of diplomats and treasurers depends on the level of corresponding buildings (Banquet Hall and Exchange).
The Guild Leader also initiates base construction, bids on GvG, and conducts battlefield auctions. To start construction, conditions must be met (listed in the window to the right of the selected building), after which the Guild Leader confirms the start of construction with the Overseer on the base (located opposite the manager, slightly behind the teleport to the base).
Base Fees
Maintaining the guild base requires gold coins, calculated in diamonds (), displayed in the base information window.
Every day, a sum is deducted from the Base Capital for maintenance, increasing with the number and level of buildings. If the Bastion's capital drops too low at level 2, the base will revert to level 1, and all existing structures must be rebuilt. If there are no funds for maintenance at level 1, the base will disappear.
Guild Fund: Every guild has a fund, regardless of base ownership. Funds for base purchase come directly from the guild fund. Guild members replenish the fund by completing quests (daily quests, guild trade missions) or contributing personal funds, which can be transferred to Guild Finances for base maintenance. The Treasurer handles the transfer. (It's advisable to appoint multiple treasurers, as failing to transfer funds in time can lead to reduced protection mode and potential loss.)
Base Finances: The resource used for daily base maintenance payments. Replenished by the Treasurer from the Guild Fund. The maximum amount in Finances is 22 .
The Expenses line shows the daily deduction from base finances.
Average Protection Value indicates the minimum amount of money that should remain in guild finances after daily payments. Payments occur every morning. If guild funds fall below the set amount, reduced protection mode activates.
Reduced Protection Mode: In this mode, guild quests and rewards are unavailable, guild NPCs cannot be used (buying potions, picks, shovels, etc.), and guild protection costs decrease by 20%. Each guild member will receive a red message upon logging in, stating "The guild base is in disrepair." To exit reduced protection mode, replenish Finances from the Guild Fund to exceed the average protection value. The base will resume normal operation the next day.
The maintenance cost can be reduced by certain buildings (no maintenance cost required):
Daily dungeon quest up to level 80: Lighthouse 50 , above 1 (players should visit an instance of their level, for players 70+ - this is the Prison)
Shimmering Lowlands up to level 60: 1
Military Supplies ("Guild: Resources" from Jessica) up to level 60: 50
Completing daily Guild Base quests (5 letters, each consisting of 4 stages. Each stage contributes 20, 30, 50, 60 to the guild fund, respectively). Funds go to Guild Finances.
Completing Guild Trade Journey
Contributing personal funds at the Guild Base Manager - 10 .
Delivering a Dragon Shell to the Guild Base Manager (once a day). It can be purchased from him or in the Eyrda Shop for 12
Once a week at the Banquet Hall Manager:
Quest "Guild Capital": spending 50 Grace points increases Guild Capital by 1 .
Quest "Grace: Guild Fund": spending 200 Grace points increases the Guild Fund by 50 .
Participating in Exorcism at your Guild Base (each participant contributes some coins to the fund)
The Guild Leader can set Taxation - a fixed amount of coins collected upon entering the guild base from players who are not members. The tax does not apply to guild members and alliance members: entry remains free for them. Collected tax goes to the guild capital.
Exchanging guild base resources for gold coins (Treasurer in the Trading Chamber). Gold goes to Guild Finances.
Guild Base Events
The guild base provides access to many in-game events. However, some require corresponding buildings on the base to initiate.
Exorcism
Light of the Fallen Star
Guild Wealth
Merchant Time
Guild Base Dances
Battle Dragon Slaying
Guild Base Chest (not technically an event)
Guild Auction
Choosing and constructing a deity statue grants access to GvG participation.
See Also
Guild: Creation and Management
Guild Base Buildings
Guild Base: Daily Quests
Base Quests: Urgent Matter
Fishing at the Guild Base
Guild Auction
FAQ
Q: How do we build a Guild Base?
A: Guild leader and officers visit the Guild Base founder NPC. Pay base-establishment cost (gold + reputation). Land allocated based on guild size and faction.
Q: Guild Base buildings — what are the tiers?
A: Tier 1-5. Each tier unlocks more buildings, larger Guild Base Chest capacity, and stronger guild-wide buffs. Tier 5 requires significant guild merit and gold investment.
Q: Can solo players join a Guild Base?
A: Yes — non-officers can use Guild Base facilities, mounts, and quest hubs. Guild membership grants access; ranks just unlock contribution and management.