Overview

The Elf main questline is the racial story every Elf hero lives through in their first hours in Eyrda. It begins in Windless Town, a graceful Elven settlement deep within the Sorrow Jungle, and follows your rise from a hopeful newcomer into a sworn defender of your people. Along the way you'll embrace the legacy of Illyfue, the goddess of Nature who shaped the Elves, stand shoulder to shoulder with the Stonemen in the Union of the Woods, and ride out to meet the Storm Legion head-on.

Elves are children of the wild — fast, graceful, and bound to nature's glory. This questline is your introduction to that heritage, and it guides you naturally from level 1 toward the wider world.

A Light in the Sorrow Jungle

When war threatens an Elven homeland, the Sorrow Jungle becomes a sanctuary of last resort. New arrivals are welcomed there with honor: the Elders name them Hal'llu Kar — the "Resplendent Light" — the hope of a people under threat.

Your story opens in Windless Town under the eyes of the town's elders and priestesses. The Storm Legion has reached the elves' sacred grove, fouling the waters and corrupting the land with ancient, poison-spreading creatures. Your first tasks teach you the fundamentals of an Elf adventurer — you take up your first weapon, learn an early ability, and drive the corruption back from the altars and shrines, recovering what the invaders tried to steal.

These opening chapters are deliberately gentle: short objectives, helpful guides, and steady rewards that ease you into combat, gathering, and questing.

The Union of the Woods

The Elves do not stand alone. They are bound to the Stonemen in the great alliance known as the Union of the Woods. As your story advances, you begin earning standing with this faction — visit the Union's reputation agent, Alain, to start building your reputation and unlock the perks that come with it.

The Union of the Woods is the heart of the Elven and Stoneman community, and growing your reputation there is something you'll keep returning to long after the main story is behind you.

Answering the Call

Word arrives that a fleet has assembled and the front needs every able hand. When Ryolas gives the signal — "It's time to retreat. But we'll come back someday. Are you ready to board and set off?" — you sail out to join the war.

On the battlefield you fall in with the Lionheart Champions under Colonel Feldpsan, the shared command that heroes of many races rally to. The Storm Legion has unleashed its Vile Centaurs — disciplined Spearmen, Archers, and Witches — and your job is to break their lines. The campaign builds to a decisive blow: hunt down and slay the Centaur Commander to shatter the enemy's chain of command and buy your allies time to regroup.

Into the Great Rift

The fighting carries you to the edge of a great rift, where you cross paths with the dwarf Barrend. Together you weather a fall, face down a wyvern, and find a way back to the fight. With the centaurs in disarray, the road finally opens westward — and your racial story hands you off to the wider world at Freedom Harbor, the great hub where heroes of every race meet and the real adventure begins.

Tips

  • Follow the quest tracker. The Elf main story is fully guided — let the on-screen tracker walk you from objective to objective so you never lose the thread.
  • Don't skip the early rewards. The opening chapters hand out your first weapon, armor, and an early ability — equip everything as you go.
  • Build Union of the Woods reputation early. Stop by Alain whenever you're in town; reputation pays off across your whole journey.
  • Keep going past the centaur war. Reaching Freedom Harbor opens up the shared world content — that's where your character truly comes into their own.

FAQ

Q: Who can play this questline? A: It's the Elf racial main story, experienced by Elf characters as part of their starting journey from level 1.

Q: Where does it begin and end? A: It begins in Windless Town in the Sorrow Jungle and leads you out through the Storm Legion war to Freedom Harbor, the gateway to the wider world.

Q: What faction does it tie into? A: The Union of the Woods — the alliance of Elves and Stonemen. Progressing the story introduces you to its reputation track via the agent Alain.

Q: Is any of it shared with other races? A: Yes — the war against the Storm Legion's Vile Centaurs, fought under the Lionheart Champions and Colonel Feldpsan, is a campaign heroes of several races take part in.

See Also

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