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Overview

Dragon Tower is one of Forsaken World's endgame towers — an endgame tower-style instance themed around dragon-kin enemies. Multiple floors with escalating boss encounters culminate in a dragon-lord battle. Drop highlights include dragon-themed weapons and rare crafting materials used in endgame gear forging.

This article covers entrance requirements, encounter mechanics, drop tables, and progression strategy. For broader endgame planning, see World Bosses and Arena.

Башня_драконов
Dragon Kerrg - boss of the Dragon Tower
The Dragon Tower is a raid adventure for characters level 70 and above, divided into three difficulty levels. Unlike most raids, players in the Dragon Tower only need to defeat one boss, but the victory will not be easy.

How to Enter the Dragon Tower

Вход_в_Башню_Драконов
Entrance to the Dragon Tower
Access to the Tower is through a special structure at the guild base. Only the raid leader needs to have this structure on their base; other raid members do not need to be in the same guild or have the structure on their bases.

Building the Tower

Хвосты_Драконов
Dragon Tails
To construct all three levels of the tower (granting access to all bosses and difficulty levels), a certain amount of resources is required.

  • Level 1 Tower requires 80 completed base construction quests
  • Level 2 Tower requires 800 quests + 12 Green Dragon Tails
  • Level 3 Tower requires 3200 quests + 12 Green + 12 Red Dragon Tails

Tails are guaranteed rewards for defeating the raid boss. Defeating Kerrg in the Level 1 raid grants a Green Tail, defeating Aivenia in Level 2 grants a Red Tail, and defeating Jeremy in Level 3 grants a Black Tail.

Organizing the Raid

Расположение_Башни
Location of the tower on the guild base
To enter the Dragon Tower, a raid of 12-18 people must be assembled. The raid leader must be in a guild and have a Level 1, 2, or 3 Dragon Tower built on their base, depending on the raid type. The leader must teleport to their guild base, approach the green crystal of the Tower, and select the appropriate raid level. Other raid members do not need to teleport to the base.

Entry Restrictions

Warning for raid leader about registration failure Players can enter the Dragon Tower an unlimited number of times, but can only defeat the dragon once per week. If a player was in the tower when the boss was killed, they cannot enter the same type of raid that week. If a player is in a raid attempting to enter a dragon they have already defeated, the raid leader will receive a warning and cannot complete registration until the player is removed.

Raid Progression

Палуба
Entry portal and exit mnemonic
After registration, players find themselves on the deck of a flying ship. Ahead is the portal to the raid boss, an exit mnemonic, and an NPC for repairing equipment, removing the "Weakness" debuff, or purchasing HP or MP potions.

Баллиста_и_босс
Placement of ballistae, ladders, and boss
Standing at the edge of the deck reveals the battlefield. The boss stands in the center, with three ballistae on special platforms. Falling off the ship will kill the character.

Ballistae

Ballistae are special devices that aid players in the raid. Players in ballistae have a special interface with four abilities:

Баллиста
Ballista interface

  1. Ballista: 2s cast, deals 10,000 damage with no cooldown.
  2. Chain Throw: 8s duration, 12s cooldown, 2s cast. Used to land the boss when it flies and becomes immune to damage. Requires 2 or 3 stacks to remove immunity, depending on the boss.
  3. Fire Extinguishing: 2s cast, 30s cooldown. Extinguishes fire around the ballista.
  4. Exit Ballista.

Players in ballistae are subject to the same negative effects as the raid. Characters with damage immunity or healing abilities are best suited for ballistae.

Preparation for the Raid

Once players reach their ballistae, the rest can jump down and begin fighting the dragon. A tank character must hold the dragon's attention. The rest of the raid should stay behind the dragon, moving with it.

Resurrecting characters is not advised, as death applies a "Weakness" debuff reducing max HP to 100, MP to 10, and attack power to 0. This can be removed by an NPC at the start or by Hendalf in Hossinger.

Бафф_дракона
Dragon buff
Each player death grants the dragon a 10/20/30% attack power increase, stacking up to 10 times.

Безумие
Madness
The dragon periodically gains a "Madness" effect, increasing its attack power. Only mages and soul reapers can remove it.

Големы_бури
Storm Golems
If the dragon is not defeated quickly, Storm Golems will appear, allowing the dragon to consume them and restore HP.

Negative Effects

All Dragon Tower bosses have abilities that hinder raid progression. Most are announced in advance.

Огонь_дракона
Fire pools
Fire: The dragon constantly spews fire, creating "pools" that deal 10,000 damage per second. Pools can stack, dealing massive damage. They appear under players in front, under, or beside the dragon, and under ballistae if the first attack skill is used. Many pools appear when the dragon flies.

Вихри_из_Оплота_Драконов
Whirlwinds
Whirlwinds: Appear after the dragon's first flight. They look like small tornadoes and move around the battlefield. Players caught in them receive the "Dizziness" debuff, rotating their screen 180 degrees.

Oppression Curse Oppression Curse: Randomly affects raid members, dropping HP to 20%. If HP rises above 45%, the player is stunned. Only light priests and wind bards can remove the stun. The curse does not affect the dragon if its mana is depleted.

Sharp Blades Sharp Blades: Randomly affects one player. The affected player must quickly move away from the raid; otherwise, the entire raid takes massive damage.

Огненный_шар
Fireball
Fireball: Another single-target curse. Unlike Sharp Blades, the affected player must stay with the group, as the damage is split among nearby players. This curse can affect players in ballistae, so having damage immunity or healing skills is beneficial.

The animation and display of Fireball and Sharp Blades are identical, so it's crucial to pay attention to announcements and not confuse them.

The dragon can also become immune to damage. During immunity, it flies, and only ballistae can bring it down.

Dragon Bosses

Each difficulty level in the Dragon Tower features a unique dragon.

Дракон_Керрг
Kerrg

Battle Dragon Kerrg

The easiest dragon to defeat.

  • Attack power increases by 10% per player death
  • Two "Chain Throws" are enough to land the dragon

Дракон_Айвения
Aivenia

Battle Dragon Aivenia

Level 2 difficulty. Requires a stronger raid.

  • Attack power increases by 20% per player death
  • All ballistae are needed to land the dragon

Дракон_Джереми
Jeremy

Battle Dragon Jeremy

A challenging raid requiring a strong and coordinated team.

  • Attack power increases by 30% per player death
  • All ballistae are needed to land the dragon

Rewards

Дроп
Reward distribution interface
Defeating all dragons grants many valuable items. Players roll dice for rewards; the highest score wins.

Rewards include:

  • Level 75 gear items for War God points
  • Frozen Flame Crystal for golden jewelry set
  • Elemental Crystal for golden bracers
  • Gold Powder, exchangeable for Gold Patch for golden boots
  • Moss and Special Speed Moss for "Mount Up!" skill levels 5 and 6
  • Dragon Tails for building access to Levels 2 and 3 and exclusive "Dragon Slayer" titles
  • Dragon Scales for a flying mount, exchangeable with Dragon Slayer Recruiter for gold coins

3 полета
Изумрудный вихрь
Алая императрица
Матовое лезвие
Сравнение_флай_маунтов

Name Item Appearance Price
Emerald Vortex
Чешуя_зеленого_дракона
Green Dragon Scale
Battle Dragon Kerrg 12
Бриллиант_монет
88
Золото
Scarlet Empress
Чешуя_красного_дракона
Red Dragon Scale
Battle Dragon Aivenia 15
Бриллиант_монет
88
Золото
Matte Blade
Чешуя_черного_дракона
Black Dragon Scale
Battle Dragon Jeremy 18
Бриллиант_монет
88
Золото

Dragons are among the fastest mounts in Eyrda, comparable only to level 11 noble mounts. All three dragons have the same speed, despite different price categories. These mounts are also larger than previous ones.

Unique titles are awarded for the first dragon kill on the server:

  • Server's Main Slayer! Kerrg! for the first Kerrg kill
  • Server's Main Slayer! Aivenia! for the first Aivenia kill
  • Server's Main Slayer! Jeremy! for the first Jeremy kill

See Also:

FAQ

Q: Required level to enter Dragon Tower? A: Level 75+ recommended.

Q: Solo or group? A: 5-player party.

Q: What's the most-wanted drop? A: Dragon-themed weapons, scale-crafting materials, rare gem variants for embedding.

Q: How often can I run it? A: Most endgame instances and raids have weekly or daily lockouts to prevent reward farming. Check the entrance NPC for current cooldown timers.

Q: Worth bringing fresh-leveled characters? A: Generally no — endgame content punishes under-geared parties. Reach the level cap and gear up via dailies + arena before attempting.

See Also

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