Arena
Forsaken World 3v3 and 6v6 Arena guide — schedule, rules, rewards, weekly quests at level 75+, Snow Arena and Bloody Cage maps, arena bonuses and emblems, 4th Season ratings and Fighter's League. Level 45+ to enter; no XP or item loss.
Overview
| Activity | Arena (3v3, 6v6) |
| Days Held | Mon, Wed, Fri, Sat, Sun |
| Required Level | 45+ |
| Group Sizes | 3 or 6 players per team |
| Rewards | Arena Points, Achievements, Quest Rewards, Equipment, Mounts, Cosmetics |
Tired of grinding monsters? Want to fight other players without losing items, experience, or earning red name tags? The 3v3 and 6v6 Arenas are competitive PvP battlegrounds — death has no consequence beyond the round, the rewards are top-tier, and ranked play scales from beginner casual to organized guild teams.
The Arena is the primary repeatable PvP content in Forsaken World. Past level 45, completing weekly arena quests + farming activity points is the most reliable path to PvP-statted gear, exclusive arena mounts, and unique cosmetic rewards. The competitive ladder also pushes character optimization further than any PvE content — every cooldown, every potion timing, every positioning decision matters.
Arena Schedule
| Day | 3v3 Arena | 6v6 Arena |
|---|---|---|
| Monday | 14:00-15:30, 20:00-22:00 | 14:30-16:00, 20:30-22:30 |
| Wednesday | 14:00-15:30, 20:00-22:00 | 14:30-16:00, 20:30-22:30 |
| Friday | 14:00-15:30, 20:00-22:00 | 14:30-16:00, 20:30-22:30 |
| Saturday | 15:00-18:00 | 15:30-18:30 |
| Sunday | 15:00-16:30, 20:00-21:30 | 15:30-17:00, 20:30-22:00 |
Plan around these windows — outside of them, the Arena is closed and registration fails.
Character Arena Stats
Open the character window (default key C) and switch to the Arena tab to see:
- Activity Points — earned per battle. Converted to Arena Points at week-start. Required for purchasing arena gear.
- Arena Honor — measures success across battles. Earned regardless of win or loss. Some gear requires minimum honor levels.
- Arena Points — converted from Activity at the start of each week. Spent on equipment.
- Weekly Battles — total played in both arenas. Past 10 battles, Competition Points start awarding.
- Last 10 Battles (3v3 / 6v6) — recent victories tracked. More victories = stronger matchmaking.
Weekly Arena Quests (Level 75+)
Get from Powell in Freeport. Available once per week, completable in any order:
| Quest | Goal | Rewards |
|---|---|---|
| Ten Battles | Participate in 10 arena battles | Numies, XP, 2× Shining Chest |
| Victory Shine | Win 3 arena battles | Numies, XP, 1× Shining Chest |
| Fierce Kill | Be alive when team kills 15 opponents | Numies, XP, 1× of: Shining Chest, Blue Gear Revaluation Scroll, Star Quartz |
| Capable Athlete | Earn 2 Golden Arena Flowers | Numies, XP, 1× of: Shining Chest, Blue Gear Revaluation Scroll, Prophet Scroll x5, Star Quartz |
Golden Flower of Arena drops from completing the first three weekly quests. Flowers do not stack — they all clear when their quests complete.
Entering the Arena
The Arena is interserver content. To enter:
- Reach level 45+.
- Press T to open auto-registration.
- Teleport to the Interserver Zone.
- Reopen the registration window in the Interserver location.
- Select the desired arena type (3v3 or 6v6).
- Submit application — solo or as a pre-formed team.
Solo Mode
The system assembles a 3- or 6-player group from random classes of similar level, then matches you against an equivalent opponent group.
Team Mode
Pre-form your group, submit a joint application. The system only needs to find an opponent. Once all team members confirm readiness, the group is auto-moved to the arena.
Rules
In each round, two teams of 3 or 6 players compete.
- Winning team gains Arena Rating Points (separate for 3v3 and 6v6) + Arena Honor.
- Losing team loses Rating Points (higher-rated teams lose more) but still earns Arena Honor (in smaller amounts).
- Maximum round time: 5 minutes. After timer expires, team with more surviving members wins. Tie-breaker: total HP remaining.
Pre-battle Preparation
Before the gates open, players have time to:
- Buff each other
- Collect buffs from pets (feed pet if hungry)
- Click the star icon at the top of the screen to compare team strength (normal advantage / absolute advantage / equal teams)
When the gates open, the star icon shows full opponent details — levels, classes, nicknames.
What's Banned in the Arena
Prohibited (auto-blocked at preparation hall):
- Potions
- Food (except pet potions and pet food)
- Most consumables — auto-removed when entering arena hall
Allowed:
- Self-regeneration skills
- Battle Spirit (recommended)
- Arena Stones and Emblems (must be purchased before entering)
- Blood of Corvus regeneration buff from Shalia's gifts (the only food/elixir effect that survives transition)
Leaving the Arena Penalties
- Before battle starts: Auto-defeat for the leaver. They get Arena Honor but no Arena Points.
- During a group battle: Defeat for the leaver's entire team — none of them earn Honor or Points.
After the round ends, leave via the on-screen button or wait to be auto-kicked.
Arena Locations
There are two arena maps, used for both 3v3 and 6v6:
Snow Arena
The dwarves built this Arena to test new weapons. The tests failed, the place was abandoned, and Lionheart warriors now train here.
- Team 1 spawns at the bottom, Team 2 at the top
- Small, bright, open layout — visibility is high
- A central column can be climbed to dodge melee attacks
- Random arena bonuses spawn around the map
Bloody Cage
The Nosfer clan built this notorious place on Ost for imprisoning and torturing captives. After the three great races destroyed the Nosfer, the prisoners were freed. Now the Blood Brotherhood, on Corvus's orders, uses the Cage as a training camp for the upcoming Storm Legion invasion.
- Team 1 spawns on the left, Team 2 on the right
- Dark, claustrophobic, large central statue with tentacle-like extensions
- Tentacles cannot be jumped — must be circumnavigated
- Random arena bonuses spawn around the map
Arena Bonuses
Random buffs and debuffs spawn during rounds, found in chests or under question marks:
Positive bonuses:
- Weak Shadow of the Slain — character invisible for a while
- Sacred Shield — significantly increases defense
- Executioner's Trident — increases attack
- Mastery boosts, resistance boosts, brief invulnerability windows
Negative bonuses (punishment):
- Stat reductions in various forms
Fountains (periodic spawns):
- Red Fountain — gradually restores HP to anyone standing in it
- Blue Fountain — gradually restores MP
Useful Items — Buy Before Entering
Gift of the God of War
Purchase from the Eira Shop:
- 1 day version: 18 Eira Leaves
- 7 day version: 70 Eira Leaves
- Free version: Once available from Shalia's Gifts
The Gift contains a War God Card + 5 Large Freedom Stones. Activating the Card grants "Will of the War God" for the indicated duration:
- Athlete's Agility: +5% Competition Points earned per week
- Athlete's Luck: -15% Competition Points lost on defeat
- Athlete's Will: Allows use of Large Freedom Stone outside the arena
Emblems (sold by Hall of Fame Useful Items vendor)
| Item | Effect | Cooldown | Requirements |
|---|---|---|---|
| Simple Emblem | Removes sleep, paralysis, slow, dizziness, silence, disarm | 5 min | Lvl 45, Honor 2, 5 silver |
| Improved Emblem | Same as Simple, faster | 2:30 min | Lvl 45, Honor 3, 10 silver |
| Large Freedom Stone | Removes ALL negative effects (incl. above) | 2 min | Lvl 45, Honor 4, 60 silver |
Note: Standard Large Freedom Stone is character-bound. The version from Gift of the God of War can be used outside the arena.
Recovery Stones
| Item | Effect | Cooldown | Requirements |
|---|---|---|---|
| HP Stone (Arena) | Restores 2,000 HP | 5 min | Lvl 45, 5 silver |
| Large Life Stone | Restores 6,000 HP | 3 min | Lvl 60, Honor 4, 60 silver |
| MP Stone (Arena) | Restores 2,000 MP | 5 min | Lvl 45, 5 silver |
| Large Mana Stone | Restores 6,000 MP | 3 min | Lvl 60, Honor 4, 60 silver |
All Arena emblems and stones are character-bound — non-tradeable, non-sellable.
Rewards
Achievements
Winning arena battles unlocks PvP achievements — fame indicators displayed on your character profile.
Equipment (Powell in Freeport / Hall of Fame)
Arena Points buy:
- Arena set armor and weapons (PvP-tier stats unique to each class)
- Rings and necklaces (green/blue/purple quality)
- Mounts (exclusive arena variants)
- Fashion / cosmetic clothing
PvP equipment characteristics differ from PvE gear — they're not evaluated for accuracy/evasion but instead carry:
- Reduced critical damage taken
- Elemental resistances
- Chance to dodge critical hits
All Arena gear is character-bound — cannot be dismantled, only destroyed.
Competition Points
Required for endgame Arena gear. Awarded weekly:
- Lvl 45-59: up to 3,000 max
- Lvl 60-69: up to 4,000 max
- Lvl 70-74: up to 9,000 max
- Lvl 75-90: up to 20,000 max
Minimum to start earning: 10 arena battles per week. Past 30 Activity Points, bonus Competition Points are awarded.
Reward Points (Battle Spirit)
Each "frag" your team scores grants reward points to all team members. Accumulated points exchange for Ancient Wisdom, used to upgrade Battle Spirit Stones. Available from level 75.
Arena Seasons
Arena Seasons reset rules at fixed intervals — new gear tiers, modified point thresholds, and rating adjustments. Currently the 4th Arena Season is active.
4th Season Highlights
- Rating cap below level 90: 2099 (was unlimited). Level 90 players keep the 3000 rating cap.
- Fighter's League indicator — new matchmaking metric based on:
- Individual character stats
- Current Arena points
- Maximum Arena points earned
- Number of victories
- Character level
- Intentional losses now penalize this score significantly
- Reduced loss point deductions in the top player segment — encourages more matchmaking against top players.
- Arena Legacy at NPC Reigard (Hall of Fame, Hossinger): for 2100 ratings + 100 Arena points, get Arena Legacy chests dropping Warrior Crystals — required for 4th season purple equipment at reduced rating thresholds.
- New Level 90 purple gear added.
- Old season gear now only available for 4th season rating.
- Upgrade path: previous-season gear can be upgraded to current-season gear.
Maximum Fighter's League by Level
| Level | Max League |
|---|---|
| 85 | Bronze 1 |
| 86 | Silver 4 |
| 87 | Silver 2 |
| 88 | Gold 4 |
| 89 | Gold 3 |
Strategy Tips
For new arena players (level 45-60):
- Solo queue is fine — random matchmaking gives you experience without commitment.
- Buy at least 1 Simple Emblem and HP Stone before entering.
- Focus on completing the Ten Battles quest — guaranteed weekly rewards even if you lose every match.
For mid-tier players (level 60-75):
- Form a regular team — communication and class synergy beat random matchmaking.
- Prioritize Large Freedom Stone purchases — anti-CC is the difference between dying and surviving.
- Track which classes counter yours and prepare strategy accordingly.
For endgame players (level 75-90):
- All four weekly quests should be a routine completion.
- Push Fighter's League rank — top brackets unlock rare gear options.
- Use the War God Card every active week — the +5%/-15% Competition Points bonuses compound over a season.
FAQ
Q: Can I keep losing in the arena and still earn rewards? A: Yes — Activity Points and Arena Honor are earned regardless of outcome. You won't progress as fast as winners, but every battle counts.
Q: Best class for arena? A: All classes are viable. Priest (healer) and Vampire (DPS) are common picks for 3v3 due to their combination of damage and self-sustain. For 6v6, balanced compositions matter more than individual class power.
Q: Why was my potion blocked when I entered the arena? A: Potions and food are auto-blocked at the preparation hall. Use Arena Stones and Emblems instead — buy them at the Hall of Fame before entering.
Q: What happens if I disconnect mid-match? A: Your team loses the round and none of you earn Honor or Points. Make sure your connection is stable before queuing.
Q: Difference between Snow Arena and Bloody Cage? A: Layout only. Snow Arena is open and bright with a central column. Bloody Cage is dark with a large central statue blocking sightlines. Same rules and rewards.
See Also
- PvP — overall PvP mechanics
- Talents — talent builds for PvP
- Daily Quests — non-arena content
- Star Shards — refining materials for gear progression
- Main site: Class guides · Class guide 2026