Professions
Forsaken World Professions — crafting/gathering specializations. Up to 5 per character. Crafting: Alchemist, Blacksmith, Armorsmith, Chef, Jeweler, Engineer. Gathering: Tamer, Miner, Herbalist, Fisher. Plus Diplomat, Adventurer.
Results for Daily routine across all published Forsaken World guides.
Forsaken World Professions — crafting/gathering specializations. Up to 5 per character. Crafting: Alchemist, Blacksmith, Armorsmith, Chef, Jeweler, Engineer. Gathering: Tamer, Miner, Herbalist, Fisher. Plus Diplomat, Adventurer.
Sealed Skill Scrolls: Priest — late-game (level 60+) consumable scrolls teaching Priest signature skills. Sacred Shield Mastery, Heavenly Light Mastery, advanced curses. Drops from endgame raids, Boutique. Class-specific.
Forsaken World Shards of Faith — primary faith progression reagent. Spent on talisman upgrades, altar blessing tiers, faith services. Sources: prayer, faith events, god daily quests. 50-100/day for active players.
Forsaken World Sealed Skill Scrolls — level-60+ consumable scrolls teaching late-game class signature skills. Per-class catalogs. Drops from endgame instances, world bosses, daily quests, Eyrda Boutique. One-time use, permanent skill grant.
Forsaken World Prayer System — daily devotional mechanic. Pray at altars (one per day per altar) to generate Shards of Faith and devotion reagents. Backbone of slow faith progression. Race-home altars yield best.
Faith is Forsaken World's endgame Light-and-Dark progression system. Unlocked at level 60, it grows a second layer of character power that boosts almost every combat stat — choose your path, farm faith points, and climb all the way to faith level 80.
Forsaken World's God System is the weekly deity-incarnation endgame: reach level 70 in faith, pray to one of seven gods, climb God Honor, and earn the right to transform into your patron god for unique skills and server-wide rewards.
Ancient Invasion — recurring server-wide invasion event in Forsaken World. Coordinated defense against ancient enemies. Rewards: unique titles, faith reagents, rare materials. Guild-friendly but solo-able.
New Year Festival — annual Forsaken World event around Lunar New Year (late Jan / early Feb). Festival quests, daily activities, mini-games. Limited-time mounts, fashion clothing, event consumables. 1-2 week duration.
Activity Points are Forsaken World's weekly activity-reward currency — earned from quests, dungeons, events, arena, Ice Valley and even pet expeditions. They accumulate through the week to unlock tiered rewards in the Gifts of Shalia, then reset every Monday. A core weekly goal for active players.
Combat Assist is Forsaken World's built-in automation system — configurable skill rotation, auto-loot, potion thresholds, and party support. Great for grinding kill quests and farming materials.
Daily Activities are the recurring quests, production jobs, guild tasks and small instances that refresh every day in Forsaken World. They cost only minutes but pay steady experience, coins, reputation and profession progress — log in, clear your dailies, and keep moving forward. Resets at server midnight.