Bot
Auto-Combat (Bot) — built-in automated combat feature in Forsaken World. Configurable skill rotation, auto-target, potion thresholds. Allowed by ToS. Useful for grinding kill quests and farming materials.
Overview
Auto-Combat (Bot) is Forsaken World's automated combat assistant — an in-game tool that lets your character auto-attack and use skills against designated targets. Useful for grinding repetitive content, completing daily kill quests, and farming materials while away from keyboard.
This article covers mechanics, rewards, scheduling, and tips for getting the most value from this activity.
A Bot (or Auto-battle) is an in-game system of automatic functions. It allows players to use skills, items from the inventory, potions, collect loot, and perform other functions automatically, even without constant player supervision. The main requirement for the bot is that your character must be online, the bot enabled, and properly configured.
How to Enable the Bot?

Bot Configuration
Proper configuration is crucial for the bot to perform desired actions. Below are the possible settings and their effects on bot behavior.
First Tab: "Auto"

The largest part of the screen is for selecting skills the bot will use against monsters. Only offensive skills should be placed here, as others may be ignored. Skills can be moved from the "skills and talents" window or the toolbar. After moving, the "Interval" field next to the skill will be filled, indicating the pause between uses. Skills are used independently, each with its own pause. If one skill is used when another is due, the first will not be used, and its pause will reset. To avoid this, set the "Interval" to zero for frequently used skills.
The "Monster Combat Settings" section offers several strategies for where the bot will fight monsters:
- Auto-battle: The bot will not track the character's position and will remain where it follows the nearest monster.
- Stationary: The character returns to the auto-mode activation point after a monster's death, unless blocked by terrain or objects.
- Combat Area: Set a radius within which the character can move from the auto-mode activation point. If the character exits, the bot returns them.
- Manual: The bot won't use skills but will perform other configured actions like drinking potions and praying.
You can select which types of mobs the bot will target using "Attack List" and "Do Not Attack" lists. Add monsters by entering their name or part of it in the "Monster Name" field and clicking "Add". Note that adding part of a name includes all monsters with that sequence. Ensure to check the boxes "Attack monsters from the list" or "Do not attack monsters from the list" for these lists to function.
Second Tab: "Loot"


Two item lists, "Needed" and "Unneeded", help select which items the bot will pick up. Fill these lists by dragging items into a slot and clicking "Add".
Note: If a group member picks up an item when the group is set to random distribution, it might end up in your inventory even if set to refuse such items.
The right side handles automatic reading of various scrolls and orders. For orders of glory or phoenix, check the box. For hunting scrolls and faith orders, place the order from the inventory into a slot. The top slot is for orders from Rikan in Freeport, and the second is for those from Ramona Tower in Hossinger.
The "Quest Scrolls" slot can hold any item that activates a quest on right-click. This includes false orders, envelopes, mercury prayers, etc. However, it doesn't work for most gift spheres as they don't activate quests.
The bottom right settings include:
- Use Spirit Skill: Activates the spirit skill when 100 spirit points are accumulated.
- Resurrect at Auto-mode Point: After death, the character resurrects at the nearest mnemonolite and returns to the bot's activation point. Use cautiously as it may damage equipment if elixirs are insufficient.
- Return to City with Low Equipment Durability: If any equipment piece's durability falls below a set number, the character uses "Return" to go back to the mnemonolite and the bot is disabled.
- Enable Protection from Attacking Other Players: Prevents targeting other players or their pets, protecting against forced PK point accumulation.
Third Tab: "Protection"

The "Potions" block has four slots for HP and MP potions. Drag any restorative items from the inventory that don't require exiting combat. They will be used automatically when HP or MP falls below a set percentage.
The "Food" block has two slots for Culinary items, used when not in combat and resting. It's not recommended for AoE classes due to the need to defeat all targeting mobs, which can be lengthy.
The "Healing Skills" block can hold supportive skills used when HP falls below a percentage. They don't need to have a healing effect.
The "Blessing Skills" block is for supportive skills used on the character when their effect ends or cooldown allows. Mass blessings apply to all group members but depend on the character's effect expiration.
The "Pet" block configures pet behavior. Place pet food in the slot, and if suitable, the pet will consume it when hunger reaches a set percentage. You can also set pet summoning after death and behavior scheme.
Fourth Tab: "Squad"

Squad settings include two types: "Squad" for when invited to a squad, and "For Leader" for responding to requests to join your squad. Note that bot settings don't allow leader reactions to member invitations.
The right side has two slots each for healing and buffs. Place skills for targeting party members when their HP falls below a percentage. Healing priorities are by group position, not health level.
The lower slots are for blessing skills, used on party members without the effect. If cooldowns don't allow, the first in the party list is prioritized. Skills must be "Blessing" type; "Healing" types are ignored if used as buffs.
Set action range at the top of the block. If a party member is outside this range, they are ignored in healing and blessing cycles. Avoid setting this too high, as it may lead to inefficiencies.
Special Bot Configurations
Bot for Soul Catching
If only the "Soul Catching" skill is left in attack skills (first tab) and "Soul" is added to the "Attack List" with "Attack monsters from the list" checked, your character will catch souls. As they can't kill monsters simultaneously, place them in areas where others are leveling on mobs. Ensure enough patience and inventory space, as each caught pet stone occupies a separate slot and each attempt uses patience.
FAQ
Q: Is using Auto-Combat allowed? A: Yes — it's a built-in game feature, not a third-party bot. Use freely without risk of account penalty.
Q: What does Auto-Combat do? A: Activates a configurable rotation that uses your skills automatically against the current target or nearby enemies. Configurable in Settings — set skill priority, target switching, potion auto-use thresholds.
Q: Does Auto-Combat work for daily quests? A: For kill quests, yes. Pull the target, activate Auto-Combat, return when complete. Doesn't work for puzzle/dialogue quests requiring manual interaction.
Q: Is this activity worth doing daily? A: For active players past level 50, yes — recurring activities provide reliable income that compounds across weeks. Skip only if scheduled timing genuinely doesn't fit your play sessions.
See Also
- Daily Quests — primary use case for auto-combat
- Daily Quests — anchor daily routine
- Activity Points — reward currency from many activities
- Main site: Class guides