Reaper Skills
The Reaper is Forsaken World's wind-and-darkness melee striker — a blade-dancer who drags enemies in on howling gales, shreds them with shadow combos, and fuels itself on blood to outlast fights others would lose. Master Wind for control and Darkness for damage, on either Kindred or Werewolf.
Overview
The Reaper is Forsaken World's wind-and-darkness melee damage class — a blade-dancer who closes distance in a heartbeat, drags enemies out of position on howling gales, and shreds them with shadow strikes while blood-fueled buffs keep it standing. Two combat schools define the kit: Wind, for mobility and control, and Darkness (shadow), for raw single-target and area damage.
Reapers reward aggressive players who like to dictate the pace of a fight — yanking targets in, chaining shadow combos, and simply refusing to die. The class is available to both Kindred and Werewolf, and plays the same on either race, so you can choose the look and racial flavor you prefer.
Why Play a Reaper?
- Relentless melee pressure — fast Wind and Darkness strikes that rarely let up.
- Battlefield control — gusting pulls and binds that decide where the fight happens.
- Self-sustain — blood-charged buffs let you punch above your weight and outlast tough fights.
- Group value — rallying party buffs and a control toolkit your allies will thank you for.
- Flexible — equally at home grinding solo PvE and opening fights in PvP.
Class Identity — Wind & Darkness
Every Reaper weaves two schools together:
- Wind skills are about momentum and control — pulling enemies toward you, binding them in place, and carving the air with spinning slashes.
- Darkness (Shadow) skills are your damage core — single-target shadow blades and whirling area attacks that escalate as a fight goes on.
Threaded through both is the Blood theme: a family of self-buffs and pacts that trade aggression for staying power. Master the rhythm of pulling, striking, and re-buffing and the Reaper becomes one of the most self-reliant melee classes in the game.
Core Mechanic: Blood & Momentum
The Reaper's strength is tempo. You open by closing the gap and pulling a target where you want it, layer on a blood self-buff to sharpen your offense, then cycle Wind and Shadow strikes while your sustain ticks away. Played well, you are always moving, always controlling, and always topping yourself off — which is exactly why the class is so feared in a duel.
Single-Target Strikes
Your core damage against one foe — alternate Wind and Darkness hits to keep the pressure constant.

Grand Cleave — a sweeping darkness-infused cleave and your bread-and-butter opener against a single target.

Whirlwind Strike — a spinning Wind slash that bites into one enemy with cutting gusts.

Shadow Strike — a fast shadow-blade thrust that drives Darkness damage into a single target.

Shadow Grip — a clinging shadow strike that keeps relentless pressure on one foe.

Breeze of Serenity — a clean, precise Wind slash for controlled single-target damage.

Blood Rush — a charging blood-and-wind strike that slams into a single enemy.

Corrupting Seizure — a corrupting shadow strike that tears into one target.

Mad Cleave — a frenzied finishing cleave that pours heavy Darkness damage into a committed kill.
Area Strikes
When you are surrounded — or you want to be — these spins and cyclones hit everything around you.

Shadow Twister — a whirling shadow attack that catches every enemy near you.

Wrathful Twister — a furious Wind spin that lashes a crowd of foes at once.

Shadow Cyclone — a gathering shadow cyclone that hammers a tight cluster of enemies.

Sickle Assault — a flurry of wind-borne sickle strikes sweeping across multiple targets.
Wind Control & Curses
The toolkit that makes Reapers so disruptive: pulls, binds, and weakening curses.

Searing Gust — a howling gust that drags an enemy toward you. Your signature engage tool.

Choking Gale — an entangling gale that pins a target in place so your combo can land.

Crimson Vortex — a crimson whirlwind that hauls a pack of enemies together — perfect setup for your area spins.

Blood of the Weak — a weakening curse that saps the strength of enemies around your target.

Hostility — a goading curse that fixes a foe's attention squarely on you.
Self & Party Buffs
Blood pacts and battle-cries — fuel your own offense and steel your group.

Blood Blast — the Reaper's iconic survival cooldown. Pop it in a heavy-damage window to dig in and refuse to die.

Blood Mail — congealed-blood armor that shores up your defenses when you need to tank a burst.

Sanguine Surge — a blood-charged surge that sharpens your offense for the fight ahead.

Blood Mist — a mist of blood that empowers your strikes.

Rending Gale — a rending wind that boosts your attacking power.

Sinister Speed — a raiding-wind self-buff that keeps you a step ahead as you press the attack.

Brawler's Heart — a fighter's resolve that steels you for a prolonged brawl.

Instigator — a rallying battle-cry that bolsters your whole group.

Warblood Pact — a shared blood-pact that toughens your allies for the fight.

Shadow Miasma — a lingering shadow aura that hangs over the battlefield around you.
Passive Mastery
Always-on power that scales the rest of your kit.

Blood Pact — a standing pact with darkness that strengthens you the longer you fight.

Archaic Lineage — ancient bloodline power woven into your every strike.

Lunarscape — the light of the high moon sharpens your Wind and Shadow mastery.
Recommended Focus
The Reaper is flexible, but a few priorities serve almost everyone:
- Lead with control. Open fights with Searing Gust (or Crimson Vortex against a group) to put enemies exactly where your spins will hit them.
- Keep a blood buff up. Sanguine Surge / Blood Mist / Rending Gale sharpen your offense — refresh them so you're never striking "naked".
- Save your survival button. Blood Blast (and Blood Mail) turn a losing exchange around. Hold them for the moment the damage actually comes.
- Match school to situation. Single target? Alternate Grand Cleave, Shadow Strike, and finish with Mad Cleave. Surrounded? Shadow Twister, Wrathful Twister, Shadow Cyclone.
How to Play
PvE
- Pre-buff with Instigator / Warblood Pact for the group and a blood self-buff for yourself.
- Engage with Blood Rush or Searing Gust to reach and reposition your target.
- On packs, Crimson Vortex to gather, then Shadow Twister / Sickle Assault / Shadow Cyclone to clear.
- On a tough single target, cycle your strikes and finish with Mad Cleave.
- Lean on Blood Blast to power through heavy-damage moments.
PvP
- Open with Searing Gust to pull the enemy out of position, then Choking Gale to pin them.
- Burst with Grand Cleave → Shadow Strike → Shadow Grip while they're locked down.
- Apply Blood of the Weak / Hostility to weaken and disrupt.
- Use Sinister Speed to chase a fleeing target or to disengage on your terms.
- When focused, Blood Blast + Blood Mail to survive the swap, then re-engage.
Awakening
At the high end, Reapers unlock Awakening, choosing a path of Light or Darkness that adds powerful upgraded forms of the class's signature abilities. It's a late-game system that lets you specialize your Reaper toward your preferred playstyle — something to look forward to as you grow.
Pros & Cons
Strengths
- Strong, relentless melee damage in both Wind and Darkness
- Excellent control — pulls, binds, and gathers
- Self-sustain that lets you outlast tough fights
- One of the most flexible PvP duelists
Weaknesses
- Short range — you have to close the gap to do your job
- Rewards tight cooldown management; sloppy play loses a lot of damage
- No true healing — when your sustain is down, play carefully
FAQ
Q: Which race should I pick — Kindred or Werewolf? A: Either. The Reaper kit is identical on both, so choose the race whose look and racial perks you like best.
Q: What's the best opener in PvP? A: Searing Gust to pull, Choking Gale to pin, then a Darkness burst (Grand Cleave → Shadow Strike). Most opponents lose their opening before they can use it.
Q: Is the Reaper good for solo PvE? A: Yes — blood self-buffs and Blood Blast give it real staying power, so it can grind comfortably and punch above its level.
Q: Single target or AoE — which should I build around? A: You don't have to choose. Carry both: alternate Grand Cleave / Shadow Strike / Mad Cleave for bosses, and Shadow Twister / Shadow Cyclone / Sickle Assault for packs.
See Also
- Warrior Skills — companion frontline melee
- Assassin Skills — alternative single-target burst
- Vampire Skills — Kindred life-leech alternative
- Marksman Skills — ranged damage counterpart
- Talents — how talent trees shape your build