Overview

The Reaper is Forsaken World's hybrid melee-DPS class — a darkness-and-wind weaver who combines fast offensive cycling, gap-control, and self-sustain to dominate sustained fights. Reapers are best understood as the "darker mirror" of the Warrior: less stance-bound, more ability-based, with kit synergies that reward aggressive players willing to manage cooldowns tightly.

In groups, Reapers shine as a sustained DPS who also brings two strong utility tools — Wind's Grasp for forced positioning and Bad Blood for cleansing crowd-control off allies. In solo PvE, the kit's self-sustain through HP-stacking talents (Blood Explosion) keeps you alive through punching above your level. PvP is where the class is most feared: speed buffs, pulls, dizziness chains, and the ability to remove enemy control effects make Reapers a constant threat in arena and field engagements.

Offensive Skills

Name Element Description
Death Wind Air Core single-target DPS skill.
Slashing Swing Darkness Deals 100% base damage plus additional damage.
Dead Man's Shadow Darkness AoE — deals 100% base damage plus additional damage to enemies within 6 meters.
Executioner's Shadow Darkness Heavy single-target finisher.
Furious Wind Air Sustained attack from the Air branch.
Wind's Grasp Air Pulls the target towards the Reaper and causes dizziness for 1 second. Signature engage tool.
Agile Shadow Darkness Mobility / repositioning skill.
Dance of Shadows Darkness Multi-strike combo.
Blood of Fire Air Burst damage from the Air tree.

Passive Skills

Name Description
Blood of Darkness Increases base attack by 1%.
Blood of the Ancients Increases maximum HP by 1%.
Moonlit Night Increases Darkness and Air mastery by 20 points.

Curses

Name Description
Blood Redemption Single-target debuff.
Stubbornness of the Wind Air debuff that reduces enemy mobility/effectiveness.

Blessings

Name Description
Swift Blood Self-buff increasing combat agility.
Champion's Will Increases critical defense of allies within 18 meters by 10% for 300 seconds.
Bad Blood Removes active control effects and causes dizziness to enemies within 15 meters for 2 seconds.
Fist of the Wind Increases the Reaper's movement speed by 50%; reduces movement speed of targets within 10 meters by 20% for 12 seconds.
Bloody War Group offensive buff.
Furious Heart Self-buff increasing burst potential.

Talent Tree Skills

The Reaper's talent tree splits across three identities. Most aggressive PvE Reapers go Executioner for the throughput; PvP-leaning players favor Storm for control; Guardian is the rare survival pick.

Storm Branch (control)

Name Level Description
Roaring Wind 10 Air-based control opener.
Blood Whirlpool 35 Pulls an enemy from 16 meters away, as well as all enemies within 10 meters of the target; causes dizziness for 2 seconds.
Assassin's Blade 55 Storm-tree burst skill.

Guardian Branch (survival)

Name Level Description
Bloody Armor 10 Defensive self-buff.
Path of Shadows 35 Can be toggled. Reduces speed of targets within 14 meters by 5% per second for 4 seconds; effect stacks up to 10 times, duration 30 seconds.
Poisonous Claw 55 Damage-over-time finisher.

Executioner Branch (damage)

Name Level Description
Fierce Hatred 10 Attacks the target: it receives 10% Darkness damage from concussion for 3 seconds.
Blood Explosion 35 Increases maximum HP by 100% for 15 seconds; restores 2% HP when attacking.
Madness of Death 55 Burst-damage finisher.

How to Play — Priorities

PvE

  1. Pre-buff: Champion's Will on group, Swift Blood on self.
  2. Engage: Wind's Grasp to pull, Slashing Swing to apply Darkness damage, then cycle Death Wind + Furious Wind.
  3. AoE: Dead Man's Shadow for clusters, Blood Whirlpool (Storm L35) to pull mobs into the swing.
  4. Finisher: Executioner's Shadow when target is below 30%.
  5. Emergency: Blood Explosion (Executioner L35) for an HP boost during heavy damage windows.

PvP

  1. Open with Wind's Grasp to pull the enemy DPS, dizzy them.
  2. Slashing Swing + Dead Man's Shadow burst.
  3. Bad Blood to cleanse incoming control off self/allies and apply dizzy in a cone.
  4. Fist of the Wind for mobility — chase targets or escape.
  5. Finisher: Madness of Death (Executioner L55) for kill-burst.

Pros and Cons

Strengths

  • Strong sustained single-target damage
  • Excellent control toolkit (pull, dizzy, slow, control-cleanse)
  • Self-sustain via Blood Explosion + HP-percent bonuses
  • One of the most flexible PvP classes

Weaknesses

  • Relatively short range — must close gaps to operate
  • Cooldown-management heavy — sub-optimal play loses major DPS
  • No dedicated healing — once self-sustain is on cooldown, fragile

Best Race for Reaper

Vampires are the canonical Reaper race in Forsaken World — racial bonuses align with the darkness theme and life-leech synergy. Stonemen also work for a more durable variant.

FAQ

Q: What's the best opener combo in PvP? A: Wind's GraspSlashing SwingBad Blood to chain pull → damage → control-cleanse. Most opponents lose burst windows immediately.

Q: When does the Reaper hit its power spike? A: Level 35 — when Blood Explosion unlocks. The 100%-HP buff combined with sustain keeps you alive through fights you'd otherwise lose.

Q: PvE — Storm or Executioner? A: Executioner for raw DPS. Storm if your group needs more pull/control utility (or you play primarily PvP).

See Also

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