Vampire
The Vampire is Forsaken World's hybrid DPS class — Vesperian-only, light armor, crossbow + melee mix with life-leech. Defined by Vampirism state (+100% attack 20s). Three branches: Blood (hybrid healer), Darkness (burst+control), Abyss (Devil Bat transform).
Overview
| Class | Vampire |
| Available Races | Vesperians |
| Attack Type | Ranged, Melee (hybrid) |
| Armor | Light Armor |
| Weapon | Cross |
| Defense | Medium |
| Attack | High |
| Role | DPS (with healing flexibility via Blood branch) |
The Vampire is Forsaken World's most flexible DPS class — a hybrid attacker who combines mid-range crossbow strikes with melee bursts and life-leech sustain. Vampires are unique to Vesperians (the Vampire race) and are defined by Vampirism, an active state that supercharges damage and movement at the cost of mana and timing.
The class's appeal is that any of the three talent branches gives you a credible build, but they play very differently. Blood is a hybrid healer-DPS for groups that lack a Priest. Darkness is a hard-hitting DPS with strong control. Abyss transforms you into a Devil Bat for raw burst windows.
Strengths and Weaknesses
Strengths
- Self-sustain via life-leech — strong solo PvE
- Hybrid range (mid + melee) gives positional flexibility
- High damage output, especially during Vampirism windows
- Excellent control kit on the Darkness branch
- Real role flexibility — can flex into off-healing (Blood), main DPS (Darkness/Abyss), or PvP control
Weaknesses
- Nearly no anti-control tools — vulnerable to stuns and silences
- High mana consumption — gear must support sustain
- Dependent on Vampirism uptime — without it, damage is mediocre
- Low defense — punished hard if cornered
The Vampirism State
[The defining mechanic.] When activated:
- Character is surrounded by a red aura and bat swarm
- Available from level 10
- Duration: 20 seconds OR after 8 attacks (whichever comes first)
- +100% attack (doubled damage)
- +10% max HP
- +50% movement speed
- +10% healing-skill effectiveness
There's also a chance to trigger Vampirism passively after using most Vampire skills. Certain talents increase this proc rate, letting skilled Vampires keep near-permanent uptime in extended fights.
While in Vampirism, the special skill Demon Strike becomes available — a high-damage execute-tier ability.
Talent Branches
Blood Branch (Hybrid Healer-DPS)
Moderate attack with excellent healing and support utility. Includes debuffs that reduce enemy healing and HP. Useful in groups that lack a Priest, or for solo levelling where self-sustain extends survival.
Darkness Branch (Burst DPS + Control)
Devastating damage with significant control tools. Heavily reliant on Vampirism state for damage windows. Strong in arena and small-group PvP.
Abyss Branch (Transformation DPS)
Mana-efficient with post-cast effects (DoTs, debuffs). The Abyss branch lets Vampires transform into a Devil Bat during burst windows — sharply increased damage and control during the transformation, at the cost of being a more obvious target.
Skill Acquisition
- Levels 1-60: Learned through the Skills and Talents menu (default key K → Class)
- Level 60+: Sealed skill scrolls
Class trainer: Vampire Ballard at the League Square area in Hossinger.
Play Style
Solo
The Vampire is one of the strongest solo classes in the game thanks to life-leech and Vampirism uptime. Drop a target, restore on the kill, move on. Mid-range positioning lets you avoid most melee retaliation.
Group
- Blood Vampire: off-healer + damage. Useful when there's already a Priest and you want a damage class that can topup.
- Darkness Vampire: burst DPS + control. Standard arena pick.
- Abyss Vampire: burst windows when Devil Bat transforms align with boss damage windows.
Best Race for Vampire
Vesperians — the only race that can play the Vampire class. There's no choice to make here, but the Vesperian racial bonuses are tuned specifically for the Vampirism mechanic.
FAQ
Q: Solo PvE — Blood, Darkness, or Abyss? A: Blood for safest progression (life-leech + self-heals). Darkness if you prefer faster kill speed and don't mind taking more damage between fights. Abyss is rarely the solo pick.
Q: When does the Vampire feel powerful? A: Level 10 — when Vampirism unlocks. Before that, you're playing a worse Warrior. After Vampirism, the class identity clicks.
Q: How do I keep Vampirism active longer? A: Talent into the proc-chance increases, gear for crit/attack-speed (more attacks = faster proc cycling), and time activation around incoming damage windows where the +HP and +healing matter.
Q: PvP weakness to address? A: Anti-control gear (stun resist, silence resist) — Vampires have almost no native CC immunity, so you compensate with consumables and gear.
See Also
- Vampire Skills — full skill list
- Talents — talent mechanics
- PvP — PvP overview
- Main site: Vampire class overview · Class guide 2026