Hand of Storms
Hand of Storms — flagship endgame raid (10-25 players) with multi-phase bosses. Level 90 cap. Drops BiS weapons, faith-tier 5+ talismans, raid-only mounts. Cap-90 BiS source.
Results for Dungeons across all published Forsaken World guides.
Hand of Storms — flagship endgame raid (10-25 players) with multi-phase bosses. Level 90 cap. Drops BiS weapons, faith-tier 5+ talismans, raid-only mounts. Cap-90 BiS source.
Challenge Expedition — sprawling endgame expedition system with chained encounters across multiple zones. Level 85+, mixed solo/group/raid. Drops rare consumables, exclusive mounts, expedition titles.
Peak of Elements — endgame trial with Fire/Water/Earth/Wind elemental bosses. Level 85+, 5-player. Drops resistance gear, Faith reagents, Peak Champion title.
Crypt of the Ancestors — endgame instance with undead/spirit enemies. Level 80+, 5-player party with mandatory healer. Drops ancestor-tier weapons and rare consumables.
Dragon Tower — endgame tower-style instance with dragon-kin enemies and a dragon-lord boss. Level 75+, 5-player. Drops dragon-themed weapons and scale-crafting materials.
Tower of Eternity — endgame tower run with floor-by-floor progression. Level 80+, 5-player party. Drops tower-exclusive gear fragments and high-tier reagents. Long-running progression activity.
Forsaken World runes overview — class-specific endgame talent enhancers. Common/uncommon/rare tiers, levels 3-5, slotted at trainer. Two effect types: passive buffs and active-skill unlocks. Per-class catalogs linked.
Forsaken World flight — unlocks through main questline (level 40-50) via wings. Outdoor zones only (no instances, no PvP zones). WASD + altitude controls; aquatic without need for aquatic mount. Speed scales with wings tier.
The Bard is Forsaken World's exclusive Elf class — lyre-wielding hybrid support with a unique note-and-melody system that produces party buffs from chained elemental skills. Three branches: Wind (PvE+speed), Water (PvP), Light (healer). Highest skill ceiling in the game.
The Warrior is Forsaken World's archetypal frontline fighter — heavy plate, two-handed sword, very high attack and HP, three stances and three paths (Shield tank, Phantom burst, Storm sustained). Available to Humans and Elves.
Star Shards are the primary refining material in Forsaken World — used at the blacksmith to push gear +1 to +12. Sources: Run Lola Run quest, Nightmare Bazaar, daily quests, drops, Eyrda Boutique. Match Shard tier to item level.
Refining is the primary gear-power system in Forsaken World — feed Star Shards at the blacksmith to push gear from +1 to +12, unlocking gem sockets every third level. Non-destructive failures, refinable on weapons + 7 armor slots.