Overview
The Priest is Forsaken World's archetypal sustained healer — a robe-class caster whose toolkit revolves around large single-target heals, mass party blessings, and a credible secondary damage profile that lets a Priest contribute even in solo content. Where the Vampire heals through life-leech and the Bard heals through hybrid support, the Priest is the dedicated healer: the class group leaders look for first when forming raids, instances, or organized PvP rosters.
A Priest's value comes from layered uptime — Healing for emergencies, Healing Light for sustained group ticks, Providence for cataclysmic raid saves, and a stable of buffs (Prayer of Life, Grace of Fate, Blessing of Protection) that quietly keep the whole party stronger than they look on paper. The talent system then lets you specialize the kit: pure healing throughput (Light branch), control-and-counter-pressure (Cold branch), or a damage-leaning sub-build (Retribution).
Offensive Skills and Curses
While Priests are primarily healers, their offensive kit is significant — strong enough to clear solo content without grouping, and to contribute meaningful damage and debuff pressure in PvE and PvP.
Heavenly Fire
- Element: Light · Single target attack
- Deals 100% attack + bonus damage. The Priest's primary spammable damage skill.
- Cast: 1s · Cooldown: 2s
| Skill Level |
Attack Bonus |
Mana Cost |
| 1 |
433 |
33 |
| 2 |
716 |
55 |
| 3 |
1021 |
80 |
| 4 |
? |
106 |
| 5 |
? |
151 |
| 6 |
2264 |
195 |
| 7 |
2455 |
239 |
| 8 |
2867 |
283 |
| 9 |
3301 |
326 |
Freezing
- Element: Water · Single target attack
- Deals 150% attack + bonus, slows target by 50% for 4s. Excellent kiting tool in PvP and useful for control on caster mobs.
- Cast: 2s · Cooldown: 8s
| Skill Level |
Attack Bonus |
Mana Cost |
Learning Level |
| 1 |
685 |
47 |
10 |
| 2 |
1071 |
68 |
17 |
| 3 |
1462 |
105 |
24 |
| 4 |
1858 |
157 |
31 |
| 5 |
2260 |
215 |
38 |
| 6 |
2666 |
275 |
45 |
| 7 |
3078 |
332 |
52 |
| 8 |
3495 |
389 |
59 |
| 9 |
3917 |
445 |
66 |
| 10 |
4345 |
500 |
73 |
| 11 |
4729 |
553 |
80 |
Arcane Curse
- Element: Water · Single target attack
- Deals 100% attack + bonus, with a 25% chance to drain mana from the enemy. The Priest's signature anti-caster spell — strips opposing healers and mages of their primary resource.
- Cast: 1.5s · Cooldown: 5s
| Skill Level |
Attack Bonus |
Mana Drain |
Mana Cost |
Learning Level |
| 1 |
1529 |
378 |
187 |
30 |
| 2 |
1782 |
552 |
243 |
37 |
| 3 |
2059 |
730 |
297 |
44 |
| 4 |
2360 |
911 |
350 |
51 |
| 5 |
2685 |
1093 |
402 |
58 |
| 6 |
3034 |
1276 |
453 |
65 |
| 7 |
3407 |
1485 |
502 |
72 |
| 8 |
3804 |
1640 |
549 |
79 |
Icy Strike
- Element: Water · Area attack, requires a target
- Deals 100% attack + bonus, with a 25% chance to slow enemies by 50% for 3s. Priest's main AoE for pulled mob clusters.
- Cast: 2s · Cooldown: 6s
| Skill Level |
Attack Bonus |
Mana Cost |
Learning Level |
| 1 |
1262 |
369 |
45 |
| 2 |
1426 |
416 |
52 |
| 3 |
1612 |
463 |
59 |
| 4 |
1820 |
512 |
66 |
| 5 |
2050 |
562 |
73 |
| 6 |
2302 |
613 |
80 |
Divine Retribution
- Element: Light · Area attack, does not require a target
- Deals 100% attack + bonus, burns 5% of max mana from affected enemies every 4 seconds for 20 seconds. Powerful in mass PvP — drains entire groups.
- Cast: 2s · Cooldown: 12s
| Skill Level |
Attack Bonus |
Mana Cost |
Learning Level |
| 1 |
1817 |
536 |
60 |
| 2 |
2161 |
602 |
68 |
| 3 |
2520 |
670 |
76 |
Punishment of the Gods
- Curse · Single target
- Reduces attack by a fixed amount + 2% of the target's max attack, reduces all mastery and resistances by a fixed amount for 20s (+1s per skill level). Has a 40% chance to rush the enemy. The Priest's strongest debuff against an enemy DPS or boss.
- Cast: 2s · Cooldown: 10s
| Skill Level |
Attack Reduction |
Mastery and Resistance Reduction |
Mana Cost |
Learning Level |
| 1 |
60 |
30 |
224 |
40 |
| 2 |
75 |
35 |
250 |
47 |
| 3 |
90 |
40 |
277 |
54 |
| 4 |
105 |
45 |
305 |
61 |
| 5 |
120 |
50 |
333 |
68 |
| 6 |
145 |
55 |
363 |
75 |
Healing and Blessings
The healing kit is what defines the Priest. Built around three throughput tiers — single-target burst, single-target sustain, and mass party recovery — it lets a Priest hold a group up through any incoming damage profile, from steady boss ticks to emergency raid wipes.
Healing
- Single target instant heal. Has a 2% chance to restore double the amount of health.
- Cast: 1.5s · Cooldown: 3s
| Skill Level |
Health Restored |
Mana Cost |
Learning Level |
| 1 |
420-464 |
64 |
1 |
| 2 |
629-695 |
93 |
10 |
| 3 |
863-953 |
145 |
16 |
| 4 |
1121-1238 |
169 |
23 |
| 5 |
? |
? |
31 |
| 6 |
1405-1551 |
263 |
39 |
| 7 |
1712-1891 |
356 |
47 |
| 8 |
2402-2652 |
537 |
55 |
| 9 |
2784-3074 |
626 |
63 |
| 10 |
3191-3523 |
714 |
71 |
| 11 |
3664-4045 |
800 |
79 |
Healing Light
- Single target HoT — restores health over 6 seconds with 4 ticks. 2% chance to double the heal.
- Cast: 1s · Cooldown: 4s
| Skill Level |
Health Restored (per tick) |
Mana Cost |
Learning Level |
| 1 |
702-776 |
313 |
35 |
| 2 |
761-840 |
383 |
42 |
| 3 |
828-915 |
451 |
49 |
| 4 |
906-1000 |
516 |
56 |
| 5 |
992-1095 |
579 |
63 |
| 6 |
1088-1201 |
640 |
70 |
| 7 |
1193-1318 |
699 |
77 |
Providence
- Mass blessing, no target required. Restores health to all group members within radius based on the Priest's max HP. Not affected by control effects — fires even when stunned/silenced. The emergency button.
- Cast: 1s · Cooldown: 300s
| Skill Level |
Health Restored (%) |
Radius (m) |
Mana Cost |
Learning Level |
| 1 |
40 |
18 |
140 |
20 |
| 2 |
42 |
18.5 |
223 |
30 |
| 3 |
44 |
19 |
301 |
40 |
| 4 |
46 |
19.5 |
284 |
50 |
| 5 |
48 |
20 |
444 |
60 |
| 6 |
50 |
20.5 |
508 |
70 |
| 7 |
52 |
21 |
569 |
80 |
Angel's Song
- Mass HoT in 15m radius over 10 seconds, 6 ticks. Consumes mana per tick — won't fire if mana is below 10% of max.
- Cast: 3s · Cooldown: 12s
| Skill Level |
Health Restored (per tick) |
Mana Cost (per tick) |
Learning Level |
| 1 |
638-705 |
192 |
70 |
| 2 |
874-965 |
244 |
78 |
Prayer of Life
- Mass blessing, no target required. Increases max HP of party members within 20m by a percentage + fixed amount for 30 minutes.
- Cast: 3s · Cooldown: 15s
| Skill Level |
HP Bonus |
Mana Cost |
Learning Level |
| 1 |
3% + 200 |
136 |
15 |
| 2 |
3.5% + 250 |
256 |
22 |
| 3 |
4% + 300 |
371 |
29 |
| 4 |
4.5% + 350 |
? |
36 |
| 5 |
5% + 400 |
586 |
43 |
| 6 |
5.5% + 500 |
685 |
50 |
| 7 |
6% + 550 |
770 |
57 |
| 8 |
6.5% + 600 |
868 |
64 |
| 9 |
7% + 650 |
952 |
71 |
| 10 |
7.5% + 700 |
1031 |
78 |
Grace of Fate
- Single target buff. Increases critical defense by 5%, all mastery, accuracy, and evasion for 30 minutes.
- Cast: 1s · Cooldown: 1s
| Skill Level |
Mastery Bonus |
Accuracy / Evasion |
Mana Cost |
Learning Level |
| 1 |
5 |
5 |
110 |
20 |
| 2 |
7 |
6 |
171 |
27 |
| 3 |
9 |
7 |
228 |
34 |
| 4 |
11 |
8 |
282 |
41 |
| 5 |
13 |
9 |
? |
48 |
| 6 |
15 |
10 |
380 |
55 |
| 7 |
17 |
11 |
424 |
62 |
| 8 |
19 |
12 |
465 |
69 |
| 9 |
21 |
13 |
502 |
78 |
Blessing of Protection
- Single target buff. Increases target's defense by a percentage for 30 minutes.
- Cast: 1s · Cooldown: 1s
| Skill Level |
Defense Bonus |
Mana Cost |
Learning Level |
| 1 |
5 |
361 |
50 |
| 2 |
6 |
399 |
57 |
| 3 |
7 |
437 |
64 |
| 4 |
8 |
477 |
71 |
| 5 |
9 |
518 |
78 |
Prayer of Wind
- Single target buff. Increases target's speed by 50% for 7s (+0.5s per skill level). Useful for kiting setups, gap-closes for melee, or PvP escapes.
- Cast: 0.5s · Cooldown: 30s
| Skill Level |
Range |
Mana Cost |
Learning Level |
| 1 |
18 |
164 |
25 |
| 2 |
18.5 |
235 |
32 |
| 3 |
19 |
301 |
39 |
| 4 |
19.5 |
362 |
46 |
| 5 |
20 |
419 |
53 |
| 6 |
20.5 |
470 |
60 |
| 7 |
21 |
517 |
67 |
| 8 |
21.5 |
559 |
74 |
Mercy
- Self-buff. Reduces own attack by 30%, increases healing output of healing skills.
- Cast: None · Cooldown: 10s
Resurrection
- Single target. Resurrects the target with 10% HP and MP. Usable only outside of combat.
- Cast: 5s · Cooldown: 5s
Soul Barrier
- Passive. Permanently increases the Priest's own defense.
| Skill Level |
Defense Bonus |
Learning Level |
| 1 |
10 |
20 |
| 2 |
15 |
55 |
| 3 |
20 |
75 |
Talent Tree Skills
The Priest's talent tree splits into three branches that change the class identity meaningfully. Most healing-focused builds spend points across Light and a few in Cold for utility; PvP-focused Priests often go deep Cold for control; Retribution is the rarest pick and works best as a sub-investment for solo grinding.
Light Branch (heal-focused)
| Level 30 |
Level 55 |
Level 75 |
| Heavenly Light |
Sacred Shield |
Cleansing Light |
| Restores 719-794 HP over 4 seconds. Increases target's max HP by 2000 for 10 seconds. |
Protects target with a shield absorbing 80% damage for 20 seconds. Max damage absorbed is 60% of target's max HP. |
Removes one negative effect from a friendly target. |
| Cast: 4s, Cooldown: 8s |
Cast: 1s, Cooldown: 30s |
Cast: 1s, Cooldown: 8s |
Retribution Branch (damage-focused)
| Level 30 |
Level 55 |
Level 75 |
| Punishing Strike |
Punishment |
Righteous Retribution |
| Triple damage. Each hit deals 80% base damage + additional damage. 5-10-15% chance to stun target under "Mark" for 3s. |
Removes effects increasing attack power from up to 20 targets within 10m. |
High-tier offensive talent. |
| Cast: 1s, Cooldown: 5s |
Cast: 3s, Cooldown: 15s |
Cast: 3s, Cooldown: 60s |
Cold Branch (control-focused)
| Level 30 |
Level 55 |
Level 75 |
| Prayer to Cold |
Icy Confession |
Icy Realm |
| Increases base damage of Water skills by 50%, reduces cooldown by 75%. Lasts 12-21s. Water skills cannot be interrupted during the effect. |
For 10s after taking damage, target's spells are interrupted and paralyzed for 1s. Can be stunned up to 6 times. |
Affects targets within 8m, deals 100% base damage, increases base attack by 3328. Reduces healing effectiveness by 20% and water resistance by 60 for 10s. |
| Cast: 1s, Cooldown: 60s |
Cast: 1s, Cooldown: 45s |
Cast: 2s, Cooldown: 15s |
How to Play — Priorities & Rotation
PvE (Group Healer)
- Pre-buff: Prayer of Life + Grace of Fate + Blessing of Protection on tank.
- Pull starts: Healing Light on tank (HoT), then top up with Healing as health drops.
- AoE incoming damage: Angel's Song if mana allows; otherwise hold for Providence at <40% group HP.
- Free GCDs (rare): cast Heavenly Fire to push parser DPS — Priests are not damageless filler.
- Emergency: Sacred Shield (Light talent) on tank, Providence for raid wipes, Resurrection post-combat.
PvP (Arena / Group Burst)
- Open with Punishment of the Gods on enemy DPS — strips attack and resists.
- Arcane Curse on opposing healers/casters to drain mana.
- Freezing to peel and slow gap-closers — combine with Prayer of Wind speed buff for kiting.
- Healing + Healing Light for self-sustain; Sacred Shield on focus target.
- Burst window: Icy Realm (Cold L75) into multi-target lockdown.
Pros and Cons
Strengths
- Strongest single-target throughput healer in the game
- Mass-recovery emergency button (Providence) saves wipes
- Real damage profile — can solo content without group dependency
- Mana drain and speed buffs make Priests feared in organized PvP
Weaknesses
- Mana-hungry — requires gear investment in spirit/mana regen
- High kill priority in PvP — survives only with gear and good positioning
- Cooldown-dependent — without Providence available, burst spikes can wipe a raid
Best Race for Priest
Kindred is the canonical Priest race in Forsaken World — racial bonuses lean toward intellect and casting, fitting the kit perfectly. Humans also work for a more hybrid playstyle, but most competitive Priests roll Kindred for the extra throughput.
FAQ
Q: When does the Priest unlock its main raid healing kit?
A: Core healing is online by level 35 (Healing Light). The defining group emergency tool, Providence, learns at level 20 — but its scaling makes it viable from level 30+ in instances. By level 50 you have the full single-target + AoE healing toolkit.
Q: Light branch or Cold branch — which to pick first?
A: For PvE healing, go Light for Sacred Shield (level 55) — one of the best mitigation tools in the game. For PvP, Cold branch's Icy Confession lets you punish anyone trying to burst you down.
Q: Can a Priest solo level effectively?
A: Yes. Priests have respectable single-target damage with Heavenly Fire + Freezing kiting, mana sustain via Arcane Curse, and excellent self-healing. Solo levelling is slower than a pure DPS but very forgiving.
Q: What's the best Priest opener in PvP?
A: Punishment of the Gods → Arcane Curse → Freezing is the standard opener: drops enemy attack/resists, strips their mana, and applies a slow. From there, dictate range with Prayer of Wind.
Q: Is Resurrection useful in combat?
A: No — Resurrection explicitly cannot be cast in combat. It's a post-fight recovery tool. For combat-revival mechanics, the Priest relies on keeping people alive, not bringing them back.
See Also