Bard Skills
Master the song-weaving Bard of Forsaken World — a class that turns elemental chords and soaring melodies into damage, healing, speed and battlefield control. Learn the note system, every core song, and why no party is complete without a Bard keeping the rhythm.
Overview
The Bard is Forsaken World's song-weaving support striker — a class that turns music into magic. Instead of casting ordinary spells, the Bard plays elemental chords and strings them into melodies that damage enemies, shield allies, heal the wounded, and bend the battlefield to the party's tempo. A skilled Bard is the heartbeat of any group: keeping everyone faster, stronger, and standing.
Why Play a Bard?
- Always wanted in a group. Few classes bring as much to a party — speed, attack, defense, healing and crowd control, all from one performer.
- A playstyle like no other. The note-and-melody system rewards rhythm and planning rather than button-mashing, giving the Bard a skill ceiling that's genuinely satisfying to master.
- Flexible by nature. Lean into damage with your wind and water songs, or lean into support with anthems and healing melodies — the same character can do both.
- Beautiful kit. Glowing chords, sirens' laments and radiant anthems make the Bard one of the most distinctive classes to watch and play.
Class Identity
The Bard fights through three elemental chords — Wind (Do / C), Water (Re / D) and Light (Mi / E). Every chord you play does two things: it deals its element's damage, and it adds a note to your active rhythm. Combine the right three notes in sequence and you unleash a Melody — a far stronger combo skill. Learning which chords feed which melodies, and keeping the right notes alive, is the soul of Bard play.
Core Mechanics — The Note System
- Chords build notes. Each elemental chord plays its note (C, D or E) and contributes to your rhythm.
- Melodies spend notes. Three-note combinations trigger powerful Melodies, Arias and Pieces — your big hits and group buffs.
- Rhythm is resource. Stronger effects come from keeping a melody going and replaying combinations to deepen the buff.
- Pause resets the song. When you need a clean slate or an instant reload of your elemental songs, the Bard can call a rest and start the rhythm anew.
Elemental Chords — The Foundation
These three chords are the notes every song is built from. You'll weave them constantly to both deal damage and set up your melodies.

Chords of Wind — Plays the Do (C) note and strikes with wind, weakening the target's resistance to wind. Your bread-and-butter opener.

Chords of Water — Plays the Re (D) note and strikes with water. The water line of songs leans toward control and sustain.

Chords of Light — Plays the Mi (E) note and strikes with radiant light. Light notes feed the Bard's healing and brightest finishers.
Combat Melodies
Once your chords are flowing, these are the songs that hurt. Mix elements to keep enemies off balance.

Notes: Wave — A surging wind melody that crashes into your target. An early, reliable combo strike.

Notes: Blizzard — A biting water melody that chills the target, slowing it and locking it in place. Excellent for kiting and control.

Cacophony — A discordant burst that strikes with a random element — wind, water or light. Unpredictable and always useful.

Rhapsody of Wind — A soaring wind crescendo and one of the Bard's signature damage songs.

Frost Glare — Sweeps all enemies around your target in a two-part flurry, blending wind and water power. Your go-to when the fight gets crowded.

Melody of Water — A flowing water song that keeps your rhythm and pressure going.

Music of Light — Calls up the light note and primes your radiant songs, smoothing out the cooldowns of your light-element abilities.
Anthems & Group Buffs
This is where the Bard becomes irreplaceable. Anthems wash over the whole party and grow stronger the longer you hold the tune.

Piece: Courage — Raises the attack power of nearby allies, building to its full strength as the rhythm is kept up. The signature offensive anthem.

Aria: Greatness — Bolsters the defense of the whole group — the anthem you want up before a big pull or boss hit.

Piece: Dreams — Lifts the evasion of every group member and the Bard most of all, turning near-misses into clean dodges.

Song of Wind — Sweeps the entire group up to a brisk pace. Invaluable for travel, escapes and repositioning fights.

Words of Spirit — The Bard enters a heightened state where every chord played sends out its note to empower nearby allies — boosting attack, quickening movement, and restoring health depending on the note. The crown of Bard support play.
Healing Songs
The Bard isn't a dedicated healer, but its restorative melodies keep a party alive through long fights.

Sonata of Life — A light-note melody that heals every member of your group at once, with a chance to bloom into an even greater restoration.

Aria of Healing — A sustained anthem that mends the whole party over its duration — set it and keep singing while your group holds the line.
Crowd Control & Utility
Songs that don't just buff or burn — they control the flow of the fight.

Enchanting Sounds — A hypnotic song that lulls nearby foes into a slumber, a powerful way to neutralize a dangerous enemy until you're ready to strike.

Siren's Cry — A haunting lament that slows enemies around you, and can leave anyone who attacks the Bard helplessly entranced. A superb self-defense and disruption tool.

Pause — Calls a rest in the music: clears your active notes and instantly recharges your elemental songs, letting you reopen with a fresh, full rotation.
Recommended Skill Focus
- Keep your chords on cooldown. Wind, Water and Light chords are the engine of everything — never let your note flow go quiet.
- Lead group fights with anthems. Open with Piece: Courage and Aria: Greatness, then keep them refreshed; a held anthem is far stronger than a freshly cast one.
- Hold the rhythm with Words of Spirit in group play — it turns your normal rotation into a constant stream of party buffs.
- Control with Notes: Blizzard, Enchanting Sounds and Siren's Cry to lock down dangerous targets and protect your backline.
- Use Pause to reset when your songs are on cooldown or you need a clean rotation at the start of a key fight.
Playstyle Basics
The Bard rewards players who think a beat ahead. In solo play you'll cycle your three chords into combat melodies, mixing wind for damage and water for control while topping yourself off with healing songs. In a group you become a conductor — layering attack, defense, speed and evasion anthems on your allies while still contributing damage and crowd control. The more fluently you read your notes, the more the whole party moves to your tempo.
Awakening Path
At the height of their journey, Bards step onto an Awakening path that splits along Light and Dark themes, evolving their signature songs into more powerful awakened forms. It's the Bard's late-game identity — a deeper, darker (or brighter) verse of the music you've mastered along the way.
FAQ
Is the Bard a healer or a damage dealer? Both, and neither exclusively. The Bard is a support striker — it deals real damage while buffing, healing and controlling. You choose how far to lean in either direction.
Are Bards good in groups? Exceptionally. Speed, attack, defense, evasion, healing and crowd control from a single class make the Bard one of the most welcome members of any party.
Is the Bard hard to play? It has more depth than most classes thanks to the note-and-melody system, but that's exactly what makes it rewarding. Start with your three chords and a couple of melodies, and add anthems as you grow comfortable.
What weapon and stats does a Bard use? Build toward the elemental masteries that power your songs and the support stats that keep your group thriving — your melodies scale with how well you invest in the Bard's craft.