Overview

Runes are a major endgame progression system in Forsaken World — equippable enhancers that modify or amplify specific class talents. Where talents shape your build's identity, runes fine-tune individual skills within that build, raising damage, lowering cooldowns, adding procs, or unlocking entirely new active skills.

This article catalogs the Ranger's runes by talent branch, listing each rune's effect, target talent, and the rune levels (common, uncommon, rare) where they drop.

How Runes Work

  • Slotting: Each talent that can be rune-enhanced has a dedicated rune slot — visit your class trainer to slot a matching rune.
  • Rune levels: Common runes (levels 3-5) are the standard tier. Higher-level runes amplify the effect proportionally.
  • Class-specific: Runes only work for the matching class — a Priest rune slotted by a Warrior does nothing.
  • Two effect types:
    • Passive enhancers — improve existing skill values (damage, healing, cooldown)
    • Active skill unlocks — runes marked "Active Skill" add a brand-new active ability to the talent

Where to Get Runes

  • Daily quests at level-appropriate hubs
  • Instance and dungeon drops (especially endgame instances)
  • Auction House — between players for gold
  • Eyrda Boutique — guaranteed bulk supply
  • Special events — limited-time rune drops

Rune Catalog

The official Russian localization often contains incorrect descriptions, including rune names and talents. Below is a table with two columns: the first shows the talent name as written on the rune, and the second shows the talent name in the skill tree.

Celestial Shot

Rune Name Talent Name Description Rune Rarity
Air Whip Wind Lash Skills 'Shooting', 'Explosive Arrow', 'Electric Storm', 'Raw Power', 'Rain', and 'Sharp Tip' have a 25%/50%/75%/100% chance to slow the target under the 'Fracture' effect.
Moon Blessing Blessing of the Moon Increases the base damage of 'Rain', 'Sharp Tip', 'Explosive Arrow', 'Electric Storm', 'Raw Power', and 'Shooting' by 30%/60% for 15 seconds. The duration of the Concentration effect triggered during this period increases to 10 seconds.
Graceful Grace Movement speed from the 'Like a Butterfly' skill is additionally enhanced by 3%/6%/9%.
Rain/True Rain Rain/True Rain Attacks enemies three times within a 6m radius of the target at a distance of 18/21/24/27/30m. Deals 60%/65%/70%/75%/80% base damage + 1331/2094/2859/3606/4335 additional damage.
Tip/True Tip Sharp Tip/True Sharp Tip Attacks enemies in front. Deals 175%/205%/235% base damage + 3284/5256/7192 additional damage.
Nature's Touch Touch of Nature Using the 'Lotus Solitude' skill restores the target's HP by 2%/4%/6% over 3 seconds.
Concentration Concentration Using 'Rain', 'Sharp Tip', 'Explosive Arrow', 'Electric Storm', 'Raw Power', and 'Shooting' gives an 8%/16%/24%/32% chance to enter a state of concentration for 2 seconds. The 'Concentration' effect increases base attack by 10%/20%/30%/40%.
Weakening Boundary Weakening The 'Shackles' skill reduces the max attack of paralyzed targets by 4%/8%/12%/16%/24%.
Exploit Weakness Victory Over Weakness Critical hits from physical attacking skills reduce the target's critical defense by 2%/4%/6%/8%/10%.
Cursed Arrow Cursed Arrow Using physical attacking skills with critical damage reduces the target's healing effect by 5%/10%/15%/20% for 5 seconds.
Deadly Shot Deadly Precision The 'Raw Power' skill has a 25%/50%/75%/100% chance to silence the target for 2 seconds.
Tactical Roll Tactical Tumble Rolls dispel most control effects. Using any roll increases base attack by 6%/7%/8% for 5 seconds.

Hunting

Rune Name Talent Name Description Rune Rarity
Charge Mastery Mastery of Charge Increases additional damage of the 'Electric Storm' skill by 3%/6%/9%/12%/15%/18%.
Hunter's Mark Hunter's Mark Using the 'Explosive Arrow' skill places a Hunter's Mark on the target. When attacking marked targets, your movement speed increases by 3%/6%/9%/12% for 5 seconds.
Lunge/True Lunge Breakthrough/True Breakthrough Dashes to the target. Deals 275% base damage + 916/1528/2129/2719 additional damage. Stuns the target for 2/2.5/3/3.5 seconds. Reduces the target's physical resistance by 15/30/45/60 for 5 seconds.
Release Release Using physical attacking skills (except 'Rain' and 'Sharp Tip') on a player with less than 40% HP applies the 'Release' effect, dealing damage equal to 0.5%/1%/1.5%/2% of the attacker's max attack every 3 seconds for 10 seconds. Damage from bleeding increases by 100% for every 10% of lost health.
Hidden in Shadow Shadow Leap Rolls ignore most control effects. You become invisible for 0.5/1/1.5/2 seconds after rolling.
Wind Howl Roaring Wind The 'Wind Gust' skill slows opponents within a 10m radius and increases evasion by 15/25/35/45.
Hunting Season Hunting Season Increases base attack power by 30%/60%. Absorbs spirit spheres within a 5m radius. Resets the cooldown of 'Waltz' and 'Gust'. Stuns up to 20 targets within a 15m radius for 3 seconds. Refreshes effect duration upon killing an opponent, resetting the cooldown of 'Waltz' and 'Gust', up to 5 times. Works only in PvP.
Manhunter Deadly Hunter Using the 'Breakthrough' skill has a 50% chance to use 'Waltz' again without cooldown. If you have the Predator's Mark, physical mastery increases by 30/60/90/120, and base attack by 4%/8%/12%/16%.
Shuttle Shuttle If attacked within 5 seconds after using the 'Lotus Solitude' skill, your evasion increases by 3/4/5/6/7 for each hit received. Stacks up to 7 times, duration 5 seconds. Bonus is removed if you dodge an attack.
Waltz/True Waltz Waltz/True Waltz Attacks up to 18 enemies within a 6m radius four times. Each stage deals 75% base damage + 1407/2388/3203/3852/4335 additional damage. Interrupts enemy spell casting. Has a 15%/30%/45%/60%/75% chance to reduce opponents' accuracy by 50 for 5 seconds.
Spotter Auxiliary Shot The 'Concentration' skill additionally increases evasion by 25/50/75 and duration by 2/6/8 seconds.

Nature

Rune Name Talent Name Description Rune Rarity
Raw Eating Eat Raw Reduces the cooldown of the 'Phantom Grass' skill by 2/4/6/8 seconds.
Tropical Shield Tropical Protection After rolling, there is a 50%/75%/100% chance to gain immunity to control effects for 2/4/6 seconds.
Heavenly Flower/True Heavenly Flower Dancing Flower/True Dancing Flower Transports the caster to an ally, healing both for 50%/100%/150% of the caster's max attack. Removes all control effects from the target.
Phantom Sprout Phantom Bud (Elves)/Snake Ball (Demons) [Elves] Each hit of the 'Phantom Grass' skill reduces the target's healing effectiveness by 5%/10%/15%/20% for 10 seconds. Stacks up to 3 times. [Demons] The 'Snakelet' skill has a 5%/10%/15%/20% chance to stun the target for 2 seconds.
Gift of the Forests Forest Gift The 'Like a Butterfly' skill increases base attack power by 3%/6%/9%/12%.
Forest Feast Forest Feast Increases additional damage of 'Kumanika' and 'Phantom Grass' skills by 513/1026/1539/2052.
Hunter Lord's Mark Lord Hunter's Mark If the second hit of 'Kumanika' and 'Snakelet' is critical, applies 'Lord Hunter's Mark' to the target. Each 'Lord Hunter's Mark' reduces the target's earth resistance by 10/20/30/40 for 6 seconds. If 'Kumanika' or 'Snakelet' hit a target with 2 'Lord Hunter's Marks', they deal additional damage equal to 95%/110%/125%/140% of your attack and remove all 'Lord Hunter's Marks' from the target.
Dark Whisper Mark Silence Mark Converts the damage of the 'Raw Power' skill to Earth element damage. Increases base damage by 20%/40%/60%, reducing cooldown by 1/2/3 seconds.
Reborn Growth New Sprouts Increases the range of the 'Earth Restoration' skill by 2/4/6/8m. Healing bonus from attack increases by 25%/50%/75%/100%.
Jungle Defender Forest Guardian Summons a Forest Guardian of level 30/50/70/90/110 to fight on your side for 15/20/25/30/35 seconds. The Forest Guardian possesses 60%/70%/80%/90%/100% of most of your stats. The Forest Guardian has the following abilities: —"End of the World" - deals Earth damage every 2 seconds. Has a 20%/40%/60%/80%/100% chance to apply the "Defender's Mark" effect on the enemy. The mark effect stacks up to 5 times, after which the enemy is stunned for 3 seconds, and the mark disappears. —"Immortality" - absorbs part of the damage. —"Desert Dance" - increases the owner's Earth Attack based on the Forest Guardian's attack power.
Shattering Arrow Destruction Arrow When using 'Dancing Flower', there is a 25%/50%/75%/100% chance to stun surrounding enemies for 3 seconds. At level 4, 'Dancing Flower' cannot be interrupted.

See Also

FAQ

Q: When should I start investing in runes? A: Past level 60. Before that, focus on talent points and gear refining. Rune scaling shines at endgame where individual skill bonuses compound.

Q: Common, uncommon, rare — which to chase first? A: Common runes (levels 3-5) for your primary talent branch. Once those slots are filled, target the rare runes for top-tier effects. Don't chase rare runes for branches you don't use.

Q: Best rune for new Ranger players? A: Look for runes in the Hunt branch that match your talent investment. Even basic common-level runes provide noticeable buffs in early endgame.

Q: Are runes reusable / re-slottable? A: Slotted runes can be removed at the trainer for a small gold cost. Removed runes return to inventory. Plan rune purchases carefully but don't fear early commits.

Q: Where do I see my current rune slots? A: In the Talents window (default key N), each talent that supports runes shows an empty rune slot. Click it to open the rune-slotting interface.

See Also

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