Pets
Forsaken World pet guide — capture, incubate, evaluate, train talents, fuse, and equip persistent combat companions. Mood system across 7 emotions, satiety/feeding, three battle modes, and pet souls → essence progression.

Overview
Pets in Forsaken World are persistent combat companions that fight alongside the player — adding damage, control, healing, or tanking depending on type. The pet system is one of FW's deepest progression layers: capture, incubate, evaluate, train talents, fuse, rebirth, equip with skills, and feed. Mid-to-endgame players invest weeks of grinding into perfecting a single pet's stat profile.
This guide covers the full pet lifecycle: getting your first pet, hatching from eggs, understanding ratings and growth, talents, strengths/weaknesses, mood, feeding, and battle modes.
1. Getting Your First Pet
Follow the main storyline quests. At level 25, you'll be sent to Hossinger to meet the pet merchant Rachel. She gives you:
- The "Soul Capture" skill (lets you tame wandering souls)
- 50 Sacred Seed (universal pet food)
- A green pet stone for a starter turtle
This sets you up with a working pet at level 25. From there, you can capture more sophisticated pets in the world.
2. Incubation

Pet stones (sometimes called "eggs") must hatch in an incubator before becoming a real pet. Right-click the stone to start incubation. The incubator initially holds two pets simultaneously — train the Tamer profession to expand the slot count.
Stone Quality and Hatching
| Stone | Incubation 5-10 min | 10-30 min | 30-60 min |
|---|---|---|---|
| White Stone | 95% white pet | 5% green pet | — |
| Green Stone | — | 95% green pet | 5% blue pet |
Only uninterrupted in-game time counts toward incubation. Logging out, switching characters, or moving to inter-server zones resets the incubation timer.
A finished pet can stay in the incubator indefinitely without losing quality — extract whenever convenient.
3. Pet Rating and Stats

At level one, all pets have similar stats — but each pet's growth rate per level differs, leading to enormous specialization at higher levels.
Growth rates depend on:
- Pet Type: DPS pets get high attack, low defense/HP. Tank pets are the opposite.
- Required Level: Level 50+ pets have stronger growth than 30+ pets.
- Pet Color: Higher quality (white < green < blue) = better stats.
- Incubation Time: Longer incubation increases starting growth rates and chances of innate talents.
A green pet might have total rating 1500 with 200 HP/level, while a white pet of the same species might have 1000 / 150. Always check ratings before investing in talents.
4. Talents

Pets have five talent types: HP, attack, defense, accuracy, evasion. Each talent level adds a percentage to the pet's base growth rate.
| Talent Lvl | HP / Atk / Def | Accuracy | Evasion |
|---|---|---|---|
| 1 | +2% | +3% | +2% |
| 2 | +3% | +6% | +5% |
| 3 | +5% | +10% | +8% |
| 4 | +10% | +15% | +11% |
| 5 | +15% | +20% | +14% |
| 6 | +20% | +25% | +17% |
| 7 | +25% | +30% | +20% |
| 8 | +30% | +40% | +25% |
| 9 | +40% | +50% | +30% |
| 10 | +50% | +60% | +36% |
| 11 | +55% | +65% | +38% |
| 12 | +60% | +70% | +40% |
| 13 | +65% | +80% | +43% |
| 14 | +70% | +90% | +46% |
| 15 | +80% | +100% | +50% |
Pet Souls and Essence
Pets can be split into "Pet Souls" with 100% success:
- White stone → 3 souls
- Green stone → 6 souls
- Blue stone → 21 souls
Trade Pet Souls with NPC Hicks for Pet Essence, which raises talent levels. Rare crystals (Star of Glory, Star of Fate III, Star of Spirit, Star of Immortality, Star of Thick Armor) drop with low chance.
Talents can be enhanced through fusion — combining two pets to consolidate their best talents into one.
5. Strengths and Weaknesses

Each pet has two slots for elemental strengths and weaknesses, filled randomly during creation. A pet might have +Fire and +Wind attack but -Physical defense. Strong pets have two strengths and only one weakness; less lucky rolls give two weaknesses.
This adds a roll-the-dice element to capture/hatching that even endgame players still grind to perfect.
6. Skills
Skills define your pet's combat role: healing, buffing, attacking, or tanking. To teach a skill, the player needs the corresponding skill manual.

- Offensive slots: 4 (initially 2 unlocked; learn blue/purple skills to unlock more)
- Supportive slots: 4 (same unlock pattern)
A new skill may randomly replace an existing one when added. Plan skill choices carefully.
7. Pet Management — Mood System
Click the paw icon next to your pet's portrait to open the interaction menu. Interactions raise one of seven moods, each enhancing the pet's attack against a specific element AND giving the player resistance to that element. Mood level scales up to the pet's level.
| Action | Mood | Element |
|---|---|---|
| Compliment | Proud | Physical |
| Praise | Excited | Fire |
| Reward | Thrilled | Earth |
| Pet | Peaceful | Water |
| Scold | Lost | Wind |
| Tease | Happy | Light |
| Anger | Angry | Darkness |
Mood also affects pet skill success chance. Interaction points can additionally be converted into pet expedition points (dispatch pets on auto-quests for rewards).
8. Pet Feeding
The pet window shows the satiety parameter. Each death drops satiety; when very hungry, the pet cannot be summoned.
Pet food (purchased from pet vendors):
| Food | Satiety | For |
|---|---|---|
| Corn | +10% | Grain-eating pets |
| Apple | +10% | Fruit-eating pets |
| Fresh Meat | +10% | Meat-eating pets |
| Elemental Energy | +10% | Element-type pets |
| Sacred Seed | +50% | All pets (more expensive) |
Right-click food in inventory while pet is summoned, or select pet in the "P" window and click "Feed."
9. Self-Healing
In the pet interface, set HP and MP thresholds for the pet to auto-use potions without manual input. Essential for solo PvE — keeps your pet alive through long mob clears.
10. Battle Modes
| Mode | Behavior |
|---|---|
| Attack | Targets whatever the player targets — aggressive companion. |
| Defense | Targets enemies attacking the player or the pet — reactive. |
| Passive | Doesn't attack without explicit command — useful for stealth or kiting setups. |
11. Where to Get Pets
Beyond the level 25 starter quest:
- Eyrda Boutique / Cash Shop — Eyr Leaves or Spirit Leaves
- Instances: Peaceful Valley, Shore of Youth (drop pet stones)
- Gear-expedition bosses — drop souls for capture
- Map monsters with a special sign next to their icon — may leave a soul on death
- Wandering souls — appear on maps, catchable by Tamers

Monsters on the map may leave a soul if they have a special sign next to their icon
FAQ
Q: Best starting pet build for solo PvE? A: Green-quality DPS pet with attack/HP talents. Skills should mix damage and one self-buff. Set Battle Mode = Attack, auto-potion at 50% HP.
Q: When should I upgrade from white to blue pets? A: As soon as you have access to blue stones (level 50+). The growth-rate gap between white and blue is significant — the longer you stay on a white pet, the more talent investment you waste.
Q: Pet Souls or Pet Essence — which is more valuable? A: Pet Essence directly raises talents. Pet Souls are the input to get Pet Essence at NPC Hicks. Always exchange souls for essence — the conversion is one-way.
Q: Why does my incubation keep resetting? A: Only continuous in-game time counts. Logging out, character-switching, or inter-server transit resets the timer. Don't start a 60-minute incubation right before logging off.
See Also
- Tamer — pet-handling profession
- Pet Skills — full skill catalog
- Battle Mounts — combat-mount alternative
- Main site: Class guides — class-specific pet synergies