Overview

Runes are a major endgame progression system in Forsaken World — equippable enhancers that modify or amplify specific class talents. Where talents shape your build's identity, runes fine-tune individual skills within that build, raising damage, lowering cooldowns, adding procs, or unlocking entirely new active skills.

This article catalogs the Assassin's runes by talent branch, listing each rune's effect, target talent, and the rune levels (common, uncommon, rare) where they drop.

How Runes Work

  • Slotting: Each talent that can be rune-enhanced has a dedicated rune slot — visit your class trainer to slot a matching rune.
  • Rune levels: Common runes (levels 3-5) are the standard tier. Higher-level runes amplify the effect proportionally.
  • Class-specific: Runes only work for the matching class — a Priest rune slotted by a Warrior does nothing.
  • Two effect types:
    • Passive enhancers — improve existing skill values (damage, healing, cooldown)
    • Active skill unlocks — runes marked "Active Skill" add a brand-new active ability to the talent

Where to Get Runes

  • Daily quests at level-appropriate hubs
  • Instance and dungeon drops (especially endgame instances)
  • Auction House — between players for gold
  • Eyrda Boutique — guaranteed bulk supply
  • Special events — limited-time rune drops

Rune Catalog

Poison Branch

Talent Developed by Rune Bonus Found on Runes
Double Pain When using the "Agonizing Strike" skill, there is a 9/18/27/36% chance to gain 1 additional pain point.
Unbearable Agony Each pain point additionally increases attack power by 10/20/30/40 units, and the duration of pain points increases by 3/6/9/12 seconds.
Dark Poison All dark skills have a 60/80/100% chance to cause bleeding to the target. The target loses 50/70/90 HP per second, and their movement speed is reduced by 10%; duration - 4/5/5 seconds. The 4th level of the skill reduces movement speed by 15%.
Secret Pain Active Skill Resets the cooldown of "Agonizing Strike" and "Sudden Attack" skills. Adds 2 pain points. Cooldown time 60/45/30 seconds.
Assassin Base damage from the "Agonizing Strike" skill increases by 10/20/30/40%.
Swift Kill The cooldown of the "Agonizing Strike" skill is reduced by 0.5/1/1.5/2/2.5 seconds.
Night Agony There is a 20/40/60/80% chance that the "Night Kill" skill will not consume pain points.
Seed of Pain Finishing skills subject the enemy to the "Seed of Pain" effect: the enemy loses HP every time they attack. For 0-1-2-3-4 existing pain points, the enemy loses 2%-3%-4%-5%-6%/ 4%-5%-6%-7%-8%/ 6%-7%-8%-9%-10% HP. Duration 10 seconds, stacks up to 3 times.
Assault Active Skill Attacks the enemy twice. Each attack deals 75% base damage + 801/1418/2024/2619/3204 additional damage. The first attack has a 2% increased chance of a critical hit, the second - 4%. Adds 1 pain point.
Torturous Kill Increases the effect of pain points for the "Night Kill" skill by 20/40/60/80/100/120%.
Living Darkness/Night Ranger Vespersian, Human, Lycan: Dark damage skills deal 10/20/30/40% more damage. Lycan: While under Transformation, causes bleeding to the target and reduces elemental mastery by 15/30/45/60. Has a 10/20/30/40% chance to increase Transformation duration by 1 second.
Retreat into Shadow The duration of increased evasion caused by the "Shadow Protection" skill is extended by 2/3/4 seconds.
Bloody Nightmare Human: The resistance reduction effect from the "Nightmare" skill increases by 10/20/30 units. Duration of the effect increases by 2/4/6 seconds. Vespersian, Lycan: effect increases by 20/40/60 units. Duration - by 1/2/3 seconds.

Power Branch

Talent Developed by Rune Bonus Found on Runes
Blacklist When using the "Deadly Grip" skill, there is an 8/16/24/32% chance to gain 2 additional rage points.
Spikes Attacking skills consisting of multiple hits have a chance to reduce the enemy's evasion by 15/30/45/60 units and decrease the target's maximum HP by 5/10/15/20% for 8 seconds. 1-2-3-4 rage points give 15%-30%-45%-60% chance for this effect.
Speed Exchange When the assassin's speed drops below normal, the attack allows reducing the enemy's speed to the character's speed. Duration 4/6/8/10 seconds. With a 10/20/30/40% chance, the character is freed from the slowing state.
Mastery of Spell Each rage point additionally increases critical damage by 1/2/3/4%, and the duration of rage points increases by 3/6/9/12 seconds.
Secret Rage Active Skill Resets the cooldown of "Assassin's Knife" and "Deadly Grip" skills. Adds 2 rage points. Cooldown time 60/45/30 seconds.
Black Grudge The cooldown of the "Deadly Grip" skill is reduced by 0.5/1/1.5/2/2.5 seconds.
Evil Will The duration of the "Breath of Death" skill increases by 2/4/6 seconds. If critical damage is dealt during the skill's effect with "Murder", "Deadly Grip", or "Assassin's Knife" skills, the damage received by the target from physical and dark skills increases by 15/30/45%. Duration 7/10/13 seconds.
Deep Sleep The "Poison Blade" skill curses the enemy with silence for 2/4/6/8 seconds or until the enemy receives 3 hits.
Assassin's Knife Active Skill Attacks the enemy twice. Each attack deals 70% base damage + 801/1418/2024/2619/3204 additional damage. The first attack has a 2% increased chance of critical damage, the second - 4%. Adds 1 rage point.
Fast Magic/Acceleration Ban Vespersian: the duration of the slowing effect caused by the "Night Kill" skill increases by 2/3/4 seconds. Human, Lycan: the slowing effect caused by the "Night Kill" skill is increased by 40/80/120%.
Bloodlust Increases the duration of the "Shadow Patch" and "God of Slaughter" skills by 2/4/6/8 seconds. In the "God of Slaughter" state, the accuracy of skills consisting of 2 hits is increased by 10/20/30/40 units.

Darkness Branch

Talent Developed by Rune Bonus Found on Runes
Focus During acceleration or stealth movement, the focus effect is added: accuracy increases by 15/30/45/60 units, evasion - by 6/12/18/24 units. Duration 9/12/15/18 seconds.
Swift Attack The chance to generate the "Shadow of Pain" effect after attacking with "Deadly Grip" and "Agonizing Strike" skills increases by 6/12/18/24%. The duration of the effect is extended by 1/2/3/4 seconds. During the effect, the "Deadly Grip" and "Agonizing Strike" skills do not require cooldown. The effect can be used once.
Ghost Increases movement speed in stealth mode by 7.5/15/22.5/30/37.5/45%.
Faith in Speed Each pain and rage point speeds up movement by 1/2/3/4%.
Swift Shelter The cooldown of the "Stealth" skill is reduced by 3/6/9/12/15/18 seconds. During unnoticed movement, evasion increases by 20/40/60/80/100/120%.
Study of Magic "Deadly Grip" and "Agonizing Strike" skills steal 3/4/5/6/7% of the target's MP and deal damage equal to 50% of that amount.
Art of Evasion Reduces the cooldown of the "Quick Evasion" skill by 20/40/60/80 seconds.
Freedom of Wind Active Skill Human: Frees from paralyzing and slowing effects. With a 50/100/150% chance, the cooldown of the "Wind Shadow" skill is reset.
Secret Movement During stealth movement, the effect of "Breath of Death" and "Quick Evasion" skills increases by 10/20/30/40%, and the range of the "Poison Blade" skill increases by 4/8/12/16 meters.
Quick Evasion Active Skill Evasion increases by 210/270/330/390/450 units. Attack power decreases by 10/8/6/4/2%. Duration 12/14/16/18/20 seconds.
Pursuit Technique The cooldown of the "Chase" skill is reduced by 3/6/9/12 seconds, and the speed bonus increases by 20/40/60/80%.
Perfection of Dark Magic Reduces the cooldown of the "Shadow Protection" skill by 15/30/45/60/75 seconds, increases the duration of the effect by 2/4/6/8/10 seconds. The 5th level of the skill removes all control effects.

FAQ

Q: When should I start investing in runes? A: Past level 60. Before that, focus on talent points and gear refining. Rune scaling shines at endgame where individual skill bonuses compound.

Q: Common, uncommon, rare — which to chase first? A: Common runes (levels 3-5) for your primary talent branch. Once those slots are filled, target the rare runes for top-tier effects. Don't chase rare runes for branches you don't use.

Q: Best rune for new Assassin players? A: Look for runes in the Power branch that match your talent investment. Even basic common-level runes provide noticeable buffs in early endgame.

Q: Are runes reusable / re-slottable? A: Slotted runes can be removed at the trainer for a small gold cost. Removed runes return to inventory. Plan rune purchases carefully but don't fear early commits.

Q: Where do I see my current rune slots? A: In the Talents window (default key N), each talent that supports runes shows an empty rune slot. Click it to open the rune-slotting interface.

See Also

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