Reaper Runes
Reaper runes — talent enhancers across Storm (control), Guardian (survival), and Executioner (damage) branches. Boost Blood Explosion, pull cooldowns, finishing damage. Endgame progression for Reapers.
Overview
Runes are a major endgame progression system in Forsaken World — equippable enhancers that modify or amplify specific class talents. Where talents shape your build's identity, runes fine-tune individual skills within that build, raising damage, lowering cooldowns, adding procs, or unlocking entirely new active skills.
This article catalogs the Reaper's runes by talent branch, listing each rune's effect, target talent, and the rune levels (common, uncommon, rare) where they drop.
How Runes Work
- Slotting: Each talent that can be rune-enhanced has a dedicated rune slot — visit your class trainer to slot a matching rune.
- Rune levels: Common runes (levels 3-5) are the standard tier. Higher-level runes amplify the effect proportionally.
- Class-specific: Runes only work for the matching class — a Priest rune slotted by a Warrior does nothing.
- Two effect types:
- Passive enhancers — improve existing skill values (damage, healing, cooldown)
- Active skill unlocks — runes marked "Active Skill" add a brand-new active ability to the talent
Where to Get Runes
- Daily quests at level-appropriate hubs
- Instance and dungeon drops (especially endgame instances)
- Auction House — between players for gold
- Eyrda Boutique — guaranteed bulk supply
- Special events — limited-time rune drops
Rune Catalog
Reapers can enhance their abilities with runes from the following branches:
Storm Branch
| Talent Enhanced by Rune | Bonus | Rune Levels Available |
|---|---|---|
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The "Bad Blood" skill increases movement speed by 60% for 3/4/5/6 seconds (at level 4, slow effects are ignored). | Common: 3, 4, 5 |
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Pulls enemies within 16m and 10m of the target, causing dizziness for 2/2.5/3 seconds. | Common: 5 |
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During "Quick Blood" effect, the range of "Stubborn Wind" and "Wind Grip" increases by 0.5/1/1.5/2/2.5m. If the target's HP is above 60%, they take damage equal to the HP above 60% multiplied by 5/10/15/20/25%. | Common: 3, 4, 5 |
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Increases the base attack of "Fierce Wind" by 10/20/30/40% and reduces its cooldown by 1/2/3/4 seconds. | Common: 3, 4, 5 |
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Each use of a Wind element attack skill has a 25/50/75% chance to apply "Dancing with the Wind" effect for 10 seconds, stacking up to 10 times. 10 active effects increase the base attack of wind skills by 100%. | Common: 4, 5 |
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"Blood Redemption" increases Air Mastery by 30/60/90 for 30 seconds. | Common: 5 |
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Reduces cooldown of "Death Wind" by 1/2/3 seconds and "Fierce Wind" by 1.5/3/4.5 seconds. | Common: 5 |
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Increases the base attack of "Death Wind" by 5/10/15/20% and reduces its cooldown by 1/2/3/4 seconds. | Common: 4, 5 |
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Active Skill Air element attack skills that deal damage to single targets now affect multiple targets within a 4m radius (up to 5 targets). Increases the range of Air skills by 3m for 20/30/40/50 seconds. | Common: 4, 5 |
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During "Dancing with the Wind" effect, each active effect increases the reaper's critical damage by 2/4%. | Common: 5 |
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If a target is hit by "Blood Whirlpool" or "Wind Grip", their critical defense is reduced by 6/12/18% for 10 seconds. | Common: 3, 4, 5 |
Guardian Branch
| Talent Enhanced by Rune | Bonus | Rune Levels Available |
|---|---|---|
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"Chopping Swing" increases base defense by 0.6/1.2/1.8/2.4/3%; stacks up to 5 times for 20 seconds. | Common: 4, 5 |
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Increases the range of "Shadow Dance" by 1/2/3m. | Common: 5 |
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Reduces target speed by 5% every second within 12/14m radius for 4 seconds; stacks up to 10 times for 30 seconds. | Common: 5 |
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Active Skill Absorbs damage equal to 15/20/25/30% of max HP for 20 seconds. If attacked, reduces attacker's defense by 50/100/150/200 for 20 seconds. | Common: 5 |
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Reduces cooldown of "Executioner's Shadow" and "Agile Shadow" by 1/2 seconds. | Common: 4, 5 |
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During "Quick Blood" effect, max HP increases by 4/8/12% and healing received increases by 8/16/24%. | Common: 4, 5 |
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"Quick Blood" additionally increases base defense by 2/4/6/8/10%. | Common: 3, 4, 5 |
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Increases duration of "Bloody War" by 300/600/900 seconds and accuracy by 10/20/30. | Common: 4, 5 |
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Dark element attack skills increase hatred generated and damage dealt by 70/140/210%. | Common: 3, 4, 5 |
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Healing effect of "Executioner's Shadow" activates if HP is below 85/90/95/100%. If HP is below 15/20/25/30%, healing effect doubles. | Common: 4, 5 |
Executioner Branch
| Talent Enhanced by Rune | Bonus | Rune Levels Available |
|---|---|---|
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Increases base attack of "Agile Shadow" by 10/20/30%. If HP is above 80%, base attack additionally increases by 10/20/30%. | Common: 5 |
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Moves the reaper to the target. Applies a curse that increases Dark skill damage on the target by 9/10/11/12/13% for 3/4/5/6/7 seconds. | Common: 5 |
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Reduces cooldown of "Quick Blood" and "Bad Blood" by 20/40/60 seconds. | Common: 3, 4, 5 |
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Reduces cooldown of "Frenzied Heart" by 15/30 seconds. | Common: 3, 4, 5 |
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Reduces cooldown of "Death Madness" by 2/4/6/8 seconds. | Common: 5 |
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Increases critical damage dealt by "Executioner's Shadow" by 5/10/15%. | Common: 4, 5 |
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Increases duration of "Quick Blood" effect by 15/30 seconds. | Common: 5 |
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Dark element skills reduce target's Dark resistance by 10/20/30, stacking up to 5 times for 60 seconds. | Common: 3, 4, 5 |
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Increases HP by 100% for 15 seconds, restores 2% HP per attack. Duration: 15/20 seconds. | Common: 5 |
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"Bad Blood" increases attack power by 5/10/15% for 10 seconds. | Common: 3, 4, 5 |
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Increases attack power of "Chopping Swing" by 40/80/120/160/200%; attack power increases by 10/20/30/40/50% from Dark Mastery. | Common: 3, 4, 5 |
See Also
- Reaper
- Reaper Skills
FAQ
Q: When should I start investing in runes? A: Past level 60. Before that, focus on talent points and gear refining. Rune scaling shines at endgame where individual skill bonuses compound.
Q: Common, uncommon, rare — which to chase first? A: Common runes (levels 3-5) for your primary talent branch. Once those slots are filled, target the rare runes for top-tier effects. Don't chase rare runes for branches you don't use.
Q: Best rune for new Reaper players? A: Look for runes in the Executioner branch that match your talent investment. Even basic common-level runes provide noticeable buffs in early endgame.
Q: Are runes reusable / re-slottable? A: Slotted runes can be removed at the trainer for a small gold cost. Removed runes return to inventory. Plan rune purchases carefully but don't fear early commits.
Q: Where do I see my current rune slots? A: In the Talents window (default key N), each talent that supports runes shows an empty rune slot. Click it to open the rune-slotting interface.
See Also
- Reaper Skills — full Reaper skill list
- Talents — talent tree mechanics
- Sealed Skill Scrolls — alternate skill progression
- Main site: Class guides · Class guide 2026






























